C++ Boost


Serialization Wrappers

Binary Objects
Name-Value Pairs
Sometimes it convenient to create a temporary object just to support serialization of some underlying data. This permits an archive class to define special handling of this type. The library includes several such types for varying purposes.

Binary Objects

A binary object is just an sequence of bytes stored as raw binary data. This would most likely be used for a large amount of "light weight" data such as a pixel map or embedded binary file. The header file binary_object.hpp includes the constructors:

boost::serialization::binary_object(void * t, size_t size);
boost::serialization::make_binary_object(void * t, size_t size);
which will construct a temporary binary object that can be serialized just like any other object. Its default serialization is to use archive class primitives save_binary and load_binary. Note that it doesn't allocated any storage or create any objects. Its sole purpose is to pass the data size and address as pair to the archive class.


Another example of a serialization wrapper is the BOOST_STRONG_TYPEDEF template. The serialization libraries uses these to pass particular kinds of integers such as object_id, version, etc. to an archive class. Given that these integers are now distinguishable according to their type, XML archives can apply special handling to these types. For example, a version number is rendered as an XML attribute in the form "version=12". In the absence of any specific override, these types are automatically converted to the underlying integer type so the special overrides used for XML archives aren't needed for other archives.

Name-Value Pairs

XML archives present a somewhat special case. XML format has a nested structure that maps well to the "recursive class member visitor" pattern used by the serialization system. However, XML differs from other formats in that it requires a name for each class data member. Our goal is to add this information to the class serialization specification while still permiting the the serialization code to be used with any archive.

Our solution is to wrap class members to be serialized in a name-value-pair. This structure is defined in nvp.hpp. It is just a reference to the data member coupled with a pointer to to a const char * which corresponds to the XML name. The xml archive classes contain code similar to:

// special treatment for name-value pairs.
template<class T>
xml_oarchive & operator&(const boost::serialization::nvp & t)
    // write an xml start tag

    // serialize the data as usual
    *this & t.value();

    // write an xml end tag
Archive classes which don't use the name of the data item include code similar to the following:

// special treatment for name-value pairs.  In a simple
// text archive, just output the value in the normal way.
// the name is not used
template<class IStream, class T>
text_oarchive & operator&(const boost::serialization::nvp & t)
    *this & t.value();
That is, the name part is ignored and and the value part is serialized as usual.

Hence, adding the name of the data item does not in any way affect the usage of archives which don't use it.

The most obvious and convient name to assign to as the XML data item name is - surpise! - the name of the C++ class data member. So our serialization code will look like:

ar & make_nvp("my_variable", my_variable);
To simplify typing and enhance readability a macro is defined so we can write:

ar & BOOST_SERIALIZATION_NVP(my_variable);
Similarly there exists a macro definition that permits us to write:


Included is demo_xml.hpp which renders it's data members as name-value-pairs and demo_xml.cpp which saves and loads data to an XML archive. Here is example of the XML Archive corresponding to our tutorial example.


Wrappers should be designed so that they can be composed as necessary. For example, to pass binary data as a name value pair use:

ar & make_nvp("named_binary_object", make_binary_object(address, size));

© Copyright Robert Ramey 2002-2004. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)