...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
A quantity is defined as a value of an arbitrary value type that is associated with a specific unit. For example, while meter is a unit, 3.0 meters is a quantity. Quantities obey two separate algebras: the native algebra for their value type, and the dimensional analysis algebra for the associated unit. In addition, algebraic operations are defined between units and quantities to simplify the definition of quantities; it is effectively equivalent to algebra with a unit-valued quantity.
Quantities are implemented by the quantity
template class defined in boost/units/quantity.hpp
:
template<class Unit,class Y = double> class quantity;
This class is templated on both unit type (Unit
)
and value type (Y
), with the
latter defaulting to double-precision floating point if not otherwise specified.
The value type must have a normal copy constructor and copy assignment operator.
Operators +, -, *, and / are provided for algebraic operations between scalars
and units, scalars and quantities, units and quantities, and between quantities.
In addition, integral and rational powers and roots can be computed using the
pow
<R>
and root
<R>
functions. Finally, the standard set of boolean comparison operators ( ==, !=, <,
<=, >,
and >=
) are provided to allow comparison of quantities from the same unit system.
All operators simply delegate to the corresponding operator of the value type
if the units permit.
For most common value types, the result type of arithmetic operators is the same as the value type itself. For example, the sum of two double precision floating point numbers is another double precision floating point number. However, there are instances where this is not the case. A simple example is given by the natural numbers where the operator arithmetic obeys the following rules (using the standard notation for number systems):
This library is designed to support arbitrary value type algebra for addition,
subtraction, multiplication, division, and rational powers and roots. It
uses Boost.Typeof to deduce the result of these operators. For compilers
that support typeof
, the
appropriate value type will be automatically deduced. For compilers that
do not provide language support for typeof
it is necessary to register all the types used. For the case of natural numbers,
this would amount to something like the following:
BOOST_TYPEOF_REGISTER_TYPE(natural); BOOST_TYPEOF_REGISTER_TYPE(integer); BOOST_TYPEOF_REGISTER_TYPE(rational);
Conversion is only meaningful for quantities as it implies the presence of
at least a multiplicative scale factor and, possibly, and affine linear offset.
Macros for simplifying the definition of conversions between units can be
found in boost/units/conversion.hpp
and boost/units/absolute.hpp
(for affine conversions with offsets).
The macro BOOST_UNITS_DEFINE_CONVERSION_FACTOR
specifies a scale factor for conversion from the first unit type to the second.
The first argument must be a base_unit
.
The second argument can be either a base_unit
or a unit
.
Let's declare a simple base unit:
struct foot_base_unit : base_unit<foot_base_unit, length_dimension, 10> { };
Now, we want to be able to convert feet to meters and vice versa. The foot is defined as exactly 0.3048 meters, so we can write the following
BOOST_UNITS_DEFINE_CONVERSION_FACTOR(foot_base_unit, meter_base_unit, double, 0.3048);
Alternately, we could use the SI length typedef
:
BOOST_UNITS_DEFINE_CONVERSION_FACTOR(foot_base_unit, SI::length, double, 0.3048);
Since the SI unit of length is the meter, these two definitions are equivalent. If these conversions have been defined, then converting between scaled forms of these units will also automatically work.
The macro BOOST_UNITS_DEFAULT_CONVERSION
specifies a conversion that will be applied to a base unit when no direct
conversion is possible. This can be used to make arbitrary conversions work
with a single specialization:
struct my_unit_tag : boost::units::base_unit<my_unit_tag, boost::units::force_type, 1> {}; // define the conversion factor BOOST_UNITS_DEFINE_CONVERSION_FACTOR(my_unit_tag, SI::force, double, 3.14159265358979323846); // make conversion to SI the default. BOOST_UNITS_DEFAULT_CONVERSION(my_unit_tag, SI::force);
This library is designed to emphasize safety above convenience when performing
operations with dimensioned quantities. Specifically, construction of quantities
is required to fully specify both value and unit. Direct construction from
a scalar value is prohibited (though the static member function from_value
is provided to enable this functionality where it is necessary. In addition,
a quantity_cast
to a reference allows direct access to the underlying value of a quantity
variable. An explicit constructor is provided to enable conversion between
dimensionally compatible quantities in different unit systems. Implicit conversions
between unit systems are allowed only when the reduced units are identical,
allowing, for example, trivial conversions between equivalent units in different
systems (such as SI seconds and CGS seconds) while simultaneously enabling
unintentional unit system mismatches to be caught at compile time and preventing
potential loss of precision and performance overhead from unintended conversions.
Assignment follows the same rules. An exception is made for quantities for
which the unit reduces to dimensionless; in this case, implicit conversion
to the underlying value type is allowed via class template specialization.
Quantities of different value types are implicitly convertible only if the
value types are themselves implicitly convertible. The quantity
class also defines
a value()
member for directly accessing the underlying value.
To summarize, conversions are allowed under the following conditions :
quantity<Unit,Y>
to quantity<Unit,Z>
is allowed if Y
and Z
are implicitly convertible.
quantity<Unit,Y>
and quantity<Unit,Z>
is allowed if Y
and Z
are implicitly convertible.
quantity<Unit1,Y>
and quantity<Unit2,Z>
is allowed if Unit1
and
Unit2
have the same dimensions
and if Y
and Z
are implicitly convertible.
quantity<Unit1,Y>
and quantity<Unit2,Z>
is allowed if Unit1
reduces
to exactly the same combination of base units as Unit2
and if Y
and Z
are convertible.
quantity<Unit1,Y>
and quantity<Unit2,Z>
is allowed under the same conditions as implicit conversion.
quantity<Unit,Y>
can be directly constructed from a value of type Y
using the static member function from_value
.
Doing so, naturally, bypasses any type-checking of the newly assigned value,
so this method should be used only when absolutely necessary.
Of course, any time implicit conversion is allowed, an explicit conversion is also legal.
Because dimensionless quantities have no associated units, they behave as normal scalars, and allow implicit conversion to and from the underlying value type or types that are convertible to/from that value type.