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Class packed_skeleton_iarchive

boost::mpi::packed_skeleton_iarchive — An archiver that reconstructs a data structure based on the binary skeleton stored in a buffer.


// In header: <boost/mpi/skeleton_and_content.hpp>

class packed_skeleton_iarchive {
  // construct/copy/destruct
  packed_skeleton_iarchive(MPI_Comm const &, 
                           unsigned int = boost::archive::no_header);
  packed_skeleton_iarchive(packed_iarchive &);

  // public member functions
  const packed_iarchive & get_skeleton() const;
  packed_iarchive & get_skeleton() ;


The packed_skeleton_iarchive class is an Archiver (as in the Boost.Serialization library) that can construct the the shape of a data structure based on a binary skeleton stored in a buffer. The packed_skeleton_iarchive is typically used by the receiver of a skeleton, to prepare a data structure that will eventually receive content separately.

Users will not generally need to use packed_skeleton_iarchive directly. Instead, use skeleton or get_skeleton.

packed_skeleton_iarchive public construct/copy/destruct

  1. packed_skeleton_iarchive(MPI_Comm const & comm, 
                             unsigned int flags = boost::archive::no_header);

    Construct a packed_skeleton_iarchive for the given communicator.



    The communicator over which this archive will be transmitted.


    Control the serialization of the skeleton. Refer to the Boost.Serialization documentation before changing the default flags.

  2. packed_skeleton_iarchive(packed_iarchive & archive);

    Construct a packed_skeleton_iarchive that unpacks a skeleton from the given archive.



    the archive from which the skeleton will be unpacked.

packed_skeleton_iarchive public member functions

  1. const packed_iarchive & get_skeleton() const;

    Retrieve the archive corresponding to this skeleton.

  2. packed_iarchive & get_skeleton() ;

    Retrieve the archive corresponding to this skeleton.