...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
Start an asynchronous operation to write all of the supplied data to a stream.
template< typename AsyncWriteStream, typename Allocator, typename WriteHandler> void async_write( AsyncWriteStream & s, basic_streambuf< Allocator > & b, WriteHandler handler);
This function is used to asynchronously write a certain number of bytes of data to a stream. The function call always returns immediately. The asynchronous operation will continue until one of the following conditions is true:
This operation is implemented in terms of zero or more calls to the stream's async_write_some function.
The stream to which the data is to be written. The type must support the AsyncWriteStream concept.
A basic_streambuf
object from
which data will be written. Ownership of the streambuf is retained
by the caller, which must guarantee that it remains valid until the
handler is called.
The handler to be called when the write operation completes. Copies will be made of the handler as required. The function signature of the handler must be:
void handler( const boost::system::error_code& error, // Result of operation. std::size_t bytes_transferred // Number of bytes written from the // buffers. If an error occurred, // this will be less than the sum // of the buffer sizes. );
Regardless of whether the asynchronous operation completes immediately
or not, the handler will not be invoked from within this function.
Invocation of the handler will be performed in a manner equivalent
to using boost::asio::io_service::post()
.