boost/random/uniform_smallint.hpp
/* boost random/uniform_smallint.hpp header file * * Copyright Jens Maurer 2000-2001 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. * * $Id: uniform_smallint.hpp 60755 2010-03-22 00:45:06Z steven_watanabe $ * * Revision history * 2001-04-08 added min<max assertion (N. Becker) * 2001-02-18 moved to individual header files */ #ifndef BOOST_RANDOM_UNIFORM_SMALLINT_HPP #define BOOST_RANDOM_UNIFORM_SMALLINT_HPP #include <cassert> #include <iostream> #include <boost/config.hpp> #include <boost/limits.hpp> #include <boost/static_assert.hpp> #include <boost/random/detail/config.hpp> #include <boost/random/uniform_01.hpp> #include <boost/detail/workaround.hpp> namespace boost { // uniform integer distribution on a small range [min, max] /** * The distribution function uniform_smallint models a \random_distribution. * On each invocation, it returns a random integer value uniformly distributed * in the set of integer numbers {min, min+1, min+2, ..., max}. It assumes * that the desired range (max-min+1) is small compared to the range of the * underlying source of random numbers and thus makes no attempt to limit * quantization errors. * * Let r<sub>out</sub>=(max-min+1) the desired range of integer numbers, and * let r<sub>base</sub> be the range of the underlying source of random * numbers. Then, for the uniform distribution, the theoretical probability * for any number i in the range r<sub>out</sub> will be p<sub>out</sub>(i) = * 1/r<sub>out</sub>. Likewise, assume a uniform distribution on r<sub>base</sub> for * the underlying source of random numbers, i.e. p<sub>base</sub>(i) = * 1/r<sub>base</sub>. Let p<sub>out_s</sub>(i) denote the random * distribution generated by @c uniform_smallint. Then the sum over all * i in r<sub>out</sub> of (p<sub>out_s</sub>(i)/p<sub>out</sub>(i) - 1)<sup>2</sup> * shall not exceed r<sub>out</sub>/r<sub>base</sub><sup>2</sup> * (r<sub>base</sub> mod r<sub>out</sub>)(r<sub>out</sub> - * r<sub>base</sub> mod r<sub>out</sub>). * * The template parameter IntType shall denote an integer-like value type. * * Note: The property above is the square sum of the relative differences * in probabilities between the desired uniform distribution * p<sub>out</sub>(i) and the generated distribution p<sub>out_s</sub>(i). * The property can be fulfilled with the calculation * (base_rng mod r<sub>out</sub>), as follows: Let r = r<sub>base</sub> mod * r<sub>out</sub>. The base distribution on r<sub>base</sub> is folded onto the * range r<sub>out</sub>. The numbers i < r have assigned (r<sub>base</sub> * div r<sub>out</sub>)+1 numbers of the base distribution, the rest has * only (r<sub>base</sub> div r<sub>out</sub>). Therefore, * p<sub>out_s</sub>(i) = ((r<sub>base</sub> div r<sub>out</sub>)+1) / * r<sub>base</sub> for i < r and p<sub>out_s</sub>(i) = (r<sub>base</sub> * div r<sub>out</sub>)/r<sub>base</sub> otherwise. Substituting this in the * above sum formula leads to the desired result. * * Note: The upper bound for (r<sub>base</sub> mod r<sub>out</sub>) * (r<sub>out</sub> - r<sub>base</sub> mod r<sub>out</sub>) is * r<sub>out</sub><sup>2</sup>/4. Regarding the upper bound for the * square sum of the relative quantization error of * r<sub>out</sub><sup>3</sup>/(4*r<sub>base</sub><sup>2</sup>), it * seems wise to either choose r<sub>base</sub> so that r<sub>base</sub> > * 10*r<sub>out</sub><sup>2</sup> or ensure that r<sub>base</sub> is * divisible by r<sub>out</sub>. */ template<class IntType = int> class uniform_smallint { public: typedef IntType input_type; typedef IntType result_type; /** * Constructs a @c uniform_smallint. @c min and @c max are the * lower and upper bounds of the output range, respectively. */ explicit uniform_smallint(IntType min_arg = 0, IntType max_arg = 9) : _min(min_arg), _max(max_arg) { #ifndef BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS // MSVC fails BOOST_STATIC_ASSERT with std::numeric_limits at class scope BOOST_STATIC_ASSERT(std::numeric_limits<IntType>::is_integer); #endif } result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _min; } result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _max; } void reset() { } template<class Engine> result_type operator()(Engine& eng) { typedef typename Engine::result_type base_result; base_result _range = static_cast<base_result>(_max-_min)+1; base_result _factor = 1; // LCGs get bad when only taking the low bits. // (probably put this logic into a partial template specialization) // Check how many low bits we can ignore before we get too much // quantization error. base_result r_base = (eng.max)() - (eng.min)(); if(r_base == (std::numeric_limits<base_result>::max)()) { _factor = 2; r_base /= 2; } r_base += 1; if(r_base % _range == 0) { // No quantization effects, good _factor = r_base / _range; } else { // carefully avoid overflow; pessimizing here for( ; r_base/_range/32 >= _range; _factor *= 2) r_base /= 2; } return static_cast<result_type>(((eng() - (eng.min)()) / _factor) % _range + _min); } #ifndef BOOST_RANDOM_NO_STREAM_OPERATORS template<class CharT, class Traits> friend std::basic_ostream<CharT,Traits>& operator<<(std::basic_ostream<CharT,Traits>& os, const uniform_smallint& ud) { os << ud._min << " " << ud._max; return os; } template<class CharT, class Traits> friend std::basic_istream<CharT,Traits>& operator>>(std::basic_istream<CharT,Traits>& is, uniform_smallint& ud) { is >> std::ws >> ud._min >> std::ws >> ud._max; return is; } #endif private: result_type _min; result_type _max; }; } // namespace boost #endif // BOOST_RANDOM_UNIFORM_SMALLINT_HPP