Start an asynchronous operation to write a certain amount of data at the specified offset.
template< typename AsyncRandomAccessWriteDevice, typename Allocator, typename CompletionCondition, typename WriteHandler> void async_write_at( AsyncRandomAccessWriteDevice & d, boost::uint64_t offset, basic_streambuf< Allocator > & b, CompletionCondition completion_condition, WriteHandler handler);
This function is used to asynchronously write a certain number of bytes of data to a random access device at a specified offset. The function call always returns immediately. The asynchronous operation will continue until one of the following conditions is true:
basic_streambufhas been written.
This operation is implemented in terms of zero or more calls to the device's async_write_some_at function.
The device to which the data is to be written. The type must support the AsyncRandomAccessWriteDevice concept.
The offset at which the data will be written.
basic_streambuf object from
which data will be written. Ownership of the streambuf is retained
by the caller, which must guarantee that it remains valid until the
handler is called.
The function object to be called to determine whether the write operation is complete. The signature of the function object must be:
std::size_t completion_condition( // Result of latest async_write_some_at operation. const boost::system::error_code& error, // Number of bytes transferred so far. std::size_t bytes_transferred );
A return value of 0 indicates that the write operation is complete. A non-zero return value indicates the maximum number of bytes to be written on the next call to the device's async_write_some_at function.
The handler to be called when the write operation completes. Copies will be made of the handler as required. The function signature of the handler must be:
void handler( // Result of operation. const boost::system::error_code& error, // Number of bytes written from the buffers. If an error // occurred, this will be less than the sum of the buffer sizes. std::size_t bytes_transferred );
Regardless of whether the asynchronous operation completes immediately
or not, the handler will not be invoked from within this function.
Invocation of the handler will be performed in a manner equivalent