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strategy::transform::map_transformer

Transformation strategy to do map from one to another Cartesian system.

Synopsis

template<typename P1, typename P2, bool Mirror, bool SameScale, std::size_t Dimension1, std::size_t Dimension2>
class strategy::transform::map_transformer
      : public strategy::transform::ublas_transformer< P1, P2, Dimension1, Dimension2 >
{
  // ...
};

Template parameter(s)

Parameter

Default

Description

typename P1

first point type

typename P2

second point type

bool Mirror

false

if true map is mirrored upside-down (in most cases pixels are from top to bottom, while map is from bottom to top)

bool SameScale

true

std::size_t Dimension1

dimension<P1>::type::value

std::size_t Dimension2

dimension<P2>::type::value

Constructor(s)

Function

Description

Parameters

template<typename B, typename D>
map_transformer(B const & box, D const & width, D const & height)

B const &: box:

D const &: width:

D const &: height:

template<typename W, typename D>
map_transformer(W const & wx1, W const & wy1, W const & wx2, W const & wy2, D const & width, D const & height)

W const &: wx1:

W const &: wy1:

W const &: wx2:

W const &: wy2:

D const &: width:

D const &: height:

Header

#include <boost/geometry/strategies/transform/map_transformer.hpp>


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