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Class template circular_slist_algorithms

boost::intrusive::circular_slist_algorithms

Synopsis

// In header: <boost/intrusive/circular_slist_algorithms.hpp>

template<typename NodeTraits> 
class circular_slist_algorithms {
public:
  // types
  typedef NodeTraits::node           node;          
  typedef NodeTraits::node_ptr       node_ptr;      
  typedef NodeTraits::const_node_ptr const_node_ptr;
  typedef NodeTraits                 node_traits;   

  // public static functions
  static void init(node_ptr);
  static bool unique(const_node_ptr);
  static bool inited(const_node_ptr);
  static void unlink_after(node_ptr);
  static void unlink_after(node_ptr, node_ptr);
  static void link_after(node_ptr, node_ptr);
  static void transfer_after(node_ptr, node_ptr, node_ptr);
  static void init_header(const node_ptr &);
  static node_ptr get_previous_node(const node_ptr &, const node_ptr &);
  static node_ptr get_previous_node(const node_ptr &);
  static node_ptr get_previous_previous_node(const node_ptr &);
  static node_ptr get_previous_previous_node(node_ptr, const node_ptr &);
  static std::size_t count(const const_node_ptr &);
  static void unlink(const node_ptr &);
  static void link_before(const node_ptr &, const node_ptr &);
  static void swap_nodes(const node_ptr &, const node_ptr &);
  static void reverse(const node_ptr &);
  static node_ptr move_backwards(const node_ptr &, std::size_t);
  static node_ptr move_forward(const node_ptr &, std::size_t);
};

Description

circular_slist_algorithms provides basic algorithms to manipulate nodes forming a circular singly linked list. An empty circular list is formed by a node whose pointer to the next node points to itself.

circular_slist_algorithms is configured with a NodeTraits class, which encapsulates the information about the node to be manipulated. NodeTraits must support the following interface:

Typedefs:

node: The type of the node that forms the circular list

node_ptr: A pointer to a node

const_node_ptr: A pointer to a const node

Static functions:

static node_ptr get_next(const_node_ptr n);

static void set_next(node_ptr n, node_ptr next);

circular_slist_algorithms public static functions

  1. static void init(node_ptr this_node);

    Effects: Constructs an non-used list element, putting the next pointer to null: NodeTraits::get_next(this_node) == node_ptr()

    Complexity: Constant

    Throws: Nothing.

  2. static bool unique(const_node_ptr this_node);

    Requires: this_node must be in a circular list or be an empty circular list.

    Effects: Returns true is "this_node" is the only node of a circular list: or it's a not inserted node: return node_ptr() == NodeTraits::get_next(this_node) || NodeTraits::get_next(this_node) == this_node

    Complexity: Constant

    Throws: Nothing.

  3. static bool inited(const_node_ptr this_node);

    Effects: Returns true is "this_node" has the same state as if it was inited using "init(node_ptr)"

    Complexity: Constant

    Throws: Nothing.

  4. static void unlink_after(node_ptr prev_node);

    Requires: prev_node must be in a circular list or be an empty circular list.

    Effects: Unlinks the next node of prev_node from the circular list.

    Complexity: Constant

    Throws: Nothing.

  5. static void unlink_after(node_ptr prev_node, node_ptr last_node);

    Requires: prev_node and last_node must be in a circular list or be an empty circular list.

    Effects: Unlinks the range (prev_node, last_node) from the circular list.

    Complexity: Constant

    Throws: Nothing.

  6. static void link_after(node_ptr prev_node, node_ptr this_node);

    Requires: prev_node must be a node of a circular list.

    Effects: Links this_node after prev_node in the circular list.

    Complexity: Constant

    Throws: Nothing.

  7. static void transfer_after(node_ptr p, node_ptr b, node_ptr e);

    Requires: b and e must be nodes of the same circular list or an empty range. and p must be a node of a different circular list.

    Effects: Removes the nodes from (b, e] range from their circular list and inserts them after p in p's circular list.

    Complexity: Constant

    Throws: Nothing.

  8. static void init_header(const node_ptr & this_node);

    Effects: Constructs an empty list, making this_node the only node of the circular list: NodeTraits::get_next(this_node) == this_node.

    Complexity: Constant

    Throws: Nothing.

  9. static node_ptr 
    get_previous_node(const node_ptr & prev_init_node, const node_ptr & this_node);

    Requires: this_node and prev_init_node must be in the same circular list.

    Effects: Returns the previous node of this_node in the circular list starting. the search from prev_init_node. The first node checked for equality is NodeTraits::get_next(prev_init_node).

    Complexity: Linear to the number of elements between prev_init_node and this_node.

    Throws: Nothing.

  10. static node_ptr get_previous_node(const node_ptr & this_node);

    Requires: this_node must be in a circular list or be an empty circular list.

    Effects: Returns the previous node of this_node in the circular list.

    Complexity: Linear to the number of elements in the circular list.

    Throws: Nothing.

  11. static node_ptr get_previous_previous_node(const node_ptr & this_node);

    Requires: this_node must be in a circular list or be an empty circular list.

    Effects: Returns the previous node of the previous node of this_node in the circular list.

    Complexity: Linear to the number of elements in the circular list.

    Throws: Nothing.

  12. static node_ptr 
    get_previous_previous_node(node_ptr p, const node_ptr & this_node);

    Requires: this_node and p must be in the same circular list.

    Effects: Returns the previous node of the previous node of this_node in the circular list starting. the search from p. The first node checked for equality is NodeTraits::get_next((NodeTraits::get_next(p)).

    Complexity: Linear to the number of elements in the circular list.

    Throws: Nothing.

  13. static std::size_t count(const const_node_ptr & this_node);

    Requires: this_node must be in a circular list or be an empty circular list.

    Effects: Returns the number of nodes in a circular list. If the circular list is empty, returns 1.

    Complexity: Linear

    Throws: Nothing.

  14. static void unlink(const node_ptr & this_node);

    Requires: this_node must be in a circular list, be an empty circular list or be inited.

    Effects: Unlinks the node from the circular list.

    Complexity: Linear to the number of elements in the circular list

    Throws: Nothing.

  15. static void link_before(const node_ptr & nxt_node, const node_ptr & this_node);

    Requires: nxt_node must be a node of a circular list.

    Effects: Links this_node before nxt_node in the circular list.

    Complexity: Linear to the number of elements in the circular list.

    Throws: Nothing.

  16. static void swap_nodes(const node_ptr & this_node, 
                           const node_ptr & other_node);

    Requires: this_node and other_node must be nodes inserted in circular lists or be empty circular lists.

    Effects: Swaps the position of the nodes: this_node is inserted in other_nodes position in the second circular list and the other_node is inserted in this_node's position in the first circular list.

    Complexity: Linear to number of elements of both lists

    Throws: Nothing.

  17. static void reverse(const node_ptr & p);

    Effects: Reverses the order of elements in the list.

    Throws: Nothing.

    Complexity: This function is linear to the contained elements.

  18. static node_ptr move_backwards(const node_ptr & p, std::size_t n);

    Effects: Moves the node p n positions towards the end of the list.

    Returns: The previous node of p after the function if there has been any movement, Null if n leads to no movement.

    Throws: Nothing.

    Complexity: Linear to the number of elements plus the number moved positions.

  19. static node_ptr move_forward(const node_ptr & p, std::size_t n);

    Effects: Moves the node p n positions towards the beginning of the list.

    Returns: The previous node of p after the function if there has been any movement, Null if n leads equals to no movement.

    Throws: Nothing.

    Complexity: Linear to the number of elements plus the number moved positions.


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