...one of the most highly
regarded and expertly designed C++ library projects in the
world.

— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards

is a fast templated in-place hybrid radix/comparison algorithm much like
`float_sort`

,
but sorts IEEE floating-point numbers (positive, zero, NaN, and negative)
into ascending order by casting them to integers. This works because positive
IEEE floating-point numbers sort like integers with the same bits, and negative
IEEE floating-point numbers sort in the reverse order of integers with the
same bits. float_sort is roughly 2X as fast as std::sort.
`integer_sort`

-0.0 vs. 0.0 and NaN are given definitive ordered positions by the radix-based portion of this algorithm, where comparison-based sorting does not guarantee their relative position. The included tests avoid creating NaN and -0.0 so that results match std::sort, which is not consistent in how it handles these numbers, as they compare as equal to numbers with different values.

float_sort checks the size of the data type and whether it is castable, picking an integer type to cast to, if a casting functor isn't provided by the user.

float_mem_cast casts IEEE floating-point numbers (positive, zero, NaN, and
negative) into integers. This is an essential utility for creating a custom
rightshift functor for float_sort, when one is needed. Only IEEE floating-point
numbers of the same size as the integer type being cast to should be used
in this specialized method call. Worst-case performance is *𝑶(N *
(log2(range)/s + s))*, so

is asymptotically faster than pure comparison-based algorithms. `float_sort`

*s*
is *max_splits*, which defaults to 11, so its worst-case
with default settings for 32-bit integers is *𝑶(N * ((32/11)*
slow radix-based iterations + 11 fast comparison-based iterations).

Some performance plots of runtime vs. n and log2(range) are provided below:

See floatfunctorsample.cpp for a working example of how to sort structs with a float key:

#define CAST_TYPE int #define KEY_TYPE float

struct DATA_TYPE { KEY_TYPE key; std::string data; };

Right-shift functor:

// Casting to an integer before bitshifting struct rightshift { int operator()(const DATA_TYPE &x, const unsigned offset) const { return float_mem_cast<KEY_TYPE, CAST_TYPE>(x.key) >> offset; } };

Comparison lessthan `operator<`

functor:

struct lessthan { bool operator()(const DATA_TYPE &x, const DATA_TYPE &y) const { return x.key < y.key; } };

Other examples: