Boost C++ Libraries of the most highly regarded and expertly designed C++ library projects in the world. Herb Sutter and Andrei Alexandrescu, C++ Coding Standards



Design Overview
When to use Optional
Relational operators
IO operators
Optional references
In-Place Factories
Exception Safety Guarantees
Type requirements
Performance considerations

Consider these functions which should return a value but which might not have a value to return:

  • (A) double sqrt(double n );
  • (B) char get_async_input();
  • (C) point polygon::get_any_point_effectively_inside();

There are different approaches to the issue of not having a value to return.

A typical approach is to consider the existence of a valid return value as a postcondition, so that if the function cannot compute the value to return, it has either undefined behavior (and can use assert in a debug build) or uses a runtime check and throws an exception if the postcondition is violated. This is a reasonable choice for example, for function (A), because the lack of a proper return value is directly related to an invalid parameter (out of domain argument), so it is appropriate to require the callee to supply only parameters in a valid domain for execution to continue normally.

However, function (B), because of its asynchronous nature, does not fail just because it can't find a value to return; so it is incorrect to consider such a situation an error and assert or throw an exception. This function must return, and somehow, must tell the callee that it is not returning a meaningful value.

A similar situation occurs with function (C): it is conceptually an error to ask a null-area polygon to return a point inside itself, but in many applications, it is just impractical for performance reasons to treat this as an error (because detecting that the polygon has no area might be too expensive to be required to be tested previously), and either an arbitrary point (typically at infinity) is returned, or some efficient way to tell the callee that there is no such point is used.

There are various mechanisms to let functions communicate that the returned value is not valid. One such mechanism, which is quite common since it has zero or negligible overhead, is to use a special value which is reserved to communicate this. Classical examples of such special values are EOF, string::npos, points at infinity, etc...

When those values exist, i.e. the return type can hold all meaningful values plus the signal value, this mechanism is quite appropriate and well known. Unfortunately, there are cases when such values do not exist. In these cases, the usual alternative is either to use a wider type, such as int in place of char; or a compound type, such as std::pair<point,bool>.

Returning a std::pair<T,bool>, thus attaching a boolean flag to the result which indicates if the result is meaningful, has the advantage that can be turned into a consistent idiom since the first element of the pair can be whatever the function would conceptually return. For example, the last two functions could have the following interface:

std::pair<char,bool> get_async_input();
std::pair<point,bool> polygon::get_any_point_effectively_inside();

These functions use a consistent interface for dealing with possibly nonexistent results:

std::pair<point,bool> p = poly.get_any_point_effectively_inside();
if ( p.second )

However, not only is this quite a burden syntactically, it is also error prone since the user can easily use the function result (first element of the pair) without ever checking if it has a valid value.

Clearly, we need a better idiom.