Boost C++ Libraries

...one of the most highly regarded and expertly designed C++ library projects in the world. Herb Sutter and Andrei Alexandrescu, C++ Coding Standards

This is the documentation for an old version of Boost. Click here to view this page for the latest version.

boost/asio/detail/wrapped_handler.hpp

//
// detail/wrapped_handler.hpp
// ~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2010 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//

#ifndef BOOST_ASIO_DETAIL_WRAPPED_HANDLER_HPP
#define BOOST_ASIO_DETAIL_WRAPPED_HANDLER_HPP

#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)

#include <boost/asio/detail/bind_handler.hpp>
#include <boost/asio/detail/handler_alloc_helpers.hpp>
#include <boost/asio/detail/handler_invoke_helpers.hpp>

#include <boost/asio/detail/push_options.hpp>

namespace boost {
namespace asio {
namespace detail {

template <typename Dispatcher, typename Handler>
class wrapped_handler
{
public:
  typedef void result_type;

  wrapped_handler(Dispatcher dispatcher, Handler handler)
    : dispatcher_(dispatcher),
      handler_(handler)
  {
  }

  void operator()()
  {
    dispatcher_.dispatch(handler_);
  }

  void operator()() const
  {
    dispatcher_.dispatch(handler_);
  }

  template <typename Arg1>
  void operator()(const Arg1& arg1)
  {
    dispatcher_.dispatch(detail::bind_handler(handler_, arg1));
  }

  template <typename Arg1>
  void operator()(const Arg1& arg1) const
  {
    dispatcher_.dispatch(detail::bind_handler(handler_, arg1));
  }

  template <typename Arg1, typename Arg2>
  void operator()(const Arg1& arg1, const Arg2& arg2)
  {
    dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2));
  }

  template <typename Arg1, typename Arg2>
  void operator()(const Arg1& arg1, const Arg2& arg2) const
  {
    dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2));
  }

  template <typename Arg1, typename Arg2, typename Arg3>
  void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3)
  {
    dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2, arg3));
  }

  template <typename Arg1, typename Arg2, typename Arg3>
  void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3) const
  {
    dispatcher_.dispatch(detail::bind_handler(handler_, arg1, arg2, arg3));
  }

  template <typename Arg1, typename Arg2, typename Arg3, typename Arg4>
  void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3,
      const Arg4& arg4)
  {
    dispatcher_.dispatch(
        detail::bind_handler(handler_, arg1, arg2, arg3, arg4));
  }

  template <typename Arg1, typename Arg2, typename Arg3, typename Arg4>
  void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3,
      const Arg4& arg4) const
  {
    dispatcher_.dispatch(
        detail::bind_handler(handler_, arg1, arg2, arg3, arg4));
  }

  template <typename Arg1, typename Arg2, typename Arg3, typename Arg4,
      typename Arg5>
  void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3,
      const Arg4& arg4, const Arg5& arg5)
  {
    dispatcher_.dispatch(
        detail::bind_handler(handler_, arg1, arg2, arg3, arg4, arg5));
  }

  template <typename Arg1, typename Arg2, typename Arg3, typename Arg4,
      typename Arg5>
  void operator()(const Arg1& arg1, const Arg2& arg2, const Arg3& arg3,
      const Arg4& arg4, const Arg5& arg5) const
  {
    dispatcher_.dispatch(
        detail::bind_handler(handler_, arg1, arg2, arg3, arg4, arg5));
  }

//private:
  Dispatcher dispatcher_;
  Handler handler_;
};

template <typename Handler, typename Context>
class rewrapped_handler
{
public:
  explicit rewrapped_handler(const Handler& handler, const Context& context)
    : handler_(handler),
      context_(context)
  {
  }

  void operator()()
  {
    handler_();
  }

  void operator()() const
  {
    handler_();
  }

//private:
  Handler handler_;
  Context context_;
};

template <typename Dispatcher, typename Handler>
inline void* asio_handler_allocate(std::size_t size,
    wrapped_handler<Dispatcher, Handler>* this_handler)
{
  return boost_asio_handler_alloc_helpers::allocate(
      size, this_handler->handler_);
}

template <typename Dispatcher, typename Handler>
inline void asio_handler_deallocate(void* pointer, std::size_t size,
    wrapped_handler<Dispatcher, Handler>* this_handler)
{
  boost_asio_handler_alloc_helpers::deallocate(
      pointer, size, this_handler->handler_);
}

template <typename Function, typename Dispatcher, typename Handler>
inline void asio_handler_invoke(const Function& function,
    wrapped_handler<Dispatcher, Handler>* this_handler)
{
  this_handler->dispatcher_.dispatch(
      rewrapped_handler<Function, Handler>(
        function, this_handler->handler_));
}

template <typename Handler, typename Context>
inline void* asio_handler_allocate(std::size_t size,
    rewrapped_handler<Handler, Context>* this_handler)
{
  return boost_asio_handler_alloc_helpers::allocate(
      size, this_handler->context_);
}

template <typename Handler, typename Context>
inline void asio_handler_deallocate(void* pointer, std::size_t size,
    rewrapped_handler<Handler, Context>* this_handler)
{
  boost_asio_handler_alloc_helpers::deallocate(
      pointer, size, this_handler->context_);
}

template <typename Function, typename Handler, typename Context>
inline void asio_handler_invoke(const Function& function,
    rewrapped_handler<Handler, Context>* this_handler)
{
  boost_asio_handler_invoke_helpers::invoke(
      function, this_handler->context_);
}

} // namespace detail
} // namespace asio
} // namespace boost

#include <boost/asio/detail/pop_options.hpp>

#endif // BOOST_ASIO_DETAIL_WRAPPED_HANDLER_HPP