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Class packed_skeleton_oarchive

boost::mpi::packed_skeleton_oarchive — An archiver that records the binary skeleton of a data structure into a buffer.


// In header: <boost/mpi/skeleton_and_content.hpp>

class packed_skeleton_oarchive {
  // construct/copy/destruct
  packed_skeleton_oarchive(MPI_Comm const &, 
                           unsigned int = boost::archive::no_header);
  packed_skeleton_oarchive(packed_oarchive &);

  // public member functions
  const packed_oarchive & get_skeleton() const;


The packed_skeleton_oarchive class is an Archiver (as in the Boost.Serialization library) that can record the shape of a data structure (called the "skeleton") into a binary representation stored in a buffer. The packed_skeleton_oarchive is typically used by the send of a skeleton, to pack the skeleton of a data structure for transmission separately from the content.

Users will not generally need to use packed_skeleton_oarchive directly. Instead, use skeleton or get_skeleton.

packed_skeleton_oarchive public construct/copy/destruct

  1. packed_skeleton_oarchive(MPI_Comm const & comm, 
                             unsigned int flags = boost::archive::no_header);

    Construct a packed_skeleton_oarchive for the given communicator.



    The communicator over which this archive will be transmitted.


    Control the serialization of the skeleton. Refer to the Boost.Serialization documentation before changing the default flags.

  2. packed_skeleton_oarchive(packed_oarchive & archive);

    Construct a packed_skeleton_oarchive that packs a skeleton into the given archive.



    the archive to which the skeleton will be packed.

packed_skeleton_oarchive public member functions

  1. const packed_oarchive & get_skeleton() const;

    Retrieve the archive corresponding to this skeleton.