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Coding Standards
This is an older version of Boost and was released in 2018. The current version is 1.91.0.
This header defines all available function overloads that operate on matrix objects.
#include <boost/qvm/mat_operations.hpp>
namespace boost
{
namespace qvm
{
//Only enabled if:
// is_mat<A>::value && is_mat<B>::value &&
// mat_traits<A>::rows==mat_traits<B>::rows &&
// mat_traits<A>::cols==mat_traits<B>::cols
template <class A,class B>
A & assign( A & a, B const & b );
//Only enabled if:
// is_mat<R>::value && is_mat<A>::value &&
// mat_traits<R>::rows==mat_traits<A>::rows &&
// mat_traits<R>::cols==mat_traits<A>::cols
template <class R,class A>
R convert_to( A const & a );
//Only enabled if:
// is_mat<A>::value && is_mat<B>::value &&
// mat_traits<A>::rows==mat_traits<B>::rows &&
// mat_traits<A>::cols==mat_traits<B>::cols
template <class A,class B>
A & operator-=( A & a, B const & b );
//Only enabled if: is_mat<A>::value
template <class A>
typename deduce_mat<A>::type
operator-( A const & a );
//Only enabled if:
// is_mat<A>::value && is_mat<B>::value &&
// mat_traits<A>::rows==mat_traits<B>::rows &&
// mat_traits<A>::cols==mat_traits<B>::cols
template <class A,class B>
typename deduce_mat2<A,B,mat_traits<A>::rows,mat_traits<A>::cols>::type
operator-( A const & a, B const & b );
//Only enabled if:
// is_mat<A>::value && is_mat<B>::value &&
// mat_traits<A>::rows==mat_traits<B>::rows &&
// mat_traits<A>::cols==mat_traits<B>::cols
template <class A,class B>
A & operator+=( A & a, B const & b );
//Only enabled if:
// is_mat<A>::value && is_mat<B>::value &&
// mat_traits<A>::rows==mat_traits<B>::rows &&
// mat_traits<A>::cols==mat_traits<B>::cols
template <class A,class B>
typename deduce_mat2<A,B,mat_traits<A>::rows,mat_traits<A>::cols>::type
operator+( A const & a, B const & b );
//Only enabled if: is_mat<A>::value && is_scalar<B>::value
template <class A,class B>
A & operator/=( A & a, B b );
//Only enabled if: is_mat<A>::value && is_scalar<B>::value
template <class A,class B>
typename deduce_mat<A>::type
operator/( A const & a, B b );
//Only enabled if:
// is_mat<A>::value && is_mat<B>::value &&
// mat_traits<A>::rows==mat_traits<A>::cols &&
// mat_traits<A>::rows==mat_traits<B>::rows &&
// mat_traits<A>::cols==mat_traits<B>::cols
template <class A,class B>
A & operator*=( A & a, B const & b );
//Only enabled if: is_mat<A>::value && is_scalar<B>::value
template <class A,class B>
A & operator*=( A & a, B b );
//Only enabled if:
// is_mat<A>::value && is_mat<B>::value &&
// mat_traits<A>::cols==mat_traits<B>::rows
template <class A,class B>
typename deduce_mat2<A,B,mat_traits<A>::rows,mat_traits<B>::cols>::type
operator*( A const & a, B const & b );
//Only enabled if: is_mat<A>::value && is_scalar<B>::value
template <class A,class B>
typename deduce_mat<A>::type
operator*( A const & a, B b );
//Only enabled if: is_scalar<A>::value && is_mat<B>::value
template <class A,class B>
typename deduce_mat<B>::type
operator*( A a, B const & b );
//Only enabled if:
// is_mat<A>::value && is_mat<B>::value &&
// mat_traits<A>::rows==mat_traits<B>::rows &&
// mat_traits<A>::cols==mat_traits<B>::cols
template <class A,class B>
bool operator==( A const & a, B const & b );
//Only enabled if:
// is_mat<A>::value && is_mat<B>::value &&
// mat_traits<A>::rows==mat_traits<B>::rows &&
// mat_traits<A>::cols==mat_traits<B>::cols
template <class A,class B>
bool operator!=( A const & a, B const & b );
//Only enabled if:
// is_mat<A>::value && is_mat<B>::value &&
// mat_traits<A>::rows==mat_traits<B>::rows &&
// mat_traits<A>::cols==mat_traits<B>::cols
template <class A,class B,class Cmp>
bool cmp( A const & a, B const & b, Cmp pred );
//Only enabled if:
// is_mat<A>::value && is_scalar<B>::value
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class B>
typename deduce_mat<A>::type
inverse( A const & a, B det );
template <class A>
typename deduce_mat<A>::type
inverse( A const & a );
template <class T,int D>
-unspecified-return-type- zero_mat();
template <class T,int R,int C>
-unspecified-return-type- zero_mat();
//Only enabled if:
// is_mat<A>::value
template <class A>
void set_zero( A & a );
template <class S,int D>
-unspecified-return-type- identity_mat();
//Only enabled if:
// is_mat<A>::value &&
// mat_traits<A>::cols==mat_traits<A>::rows
template <class A>
void set_identity( A & a );
//Only enabled if:
// is_vec<A>::value && vec_traits<A>::dim==3
template <int Dim,class A,class Angle>
-unspecified-return-type-
rot_mat( A const & axis, Angle angle );
template <int Dim,class Angle>
-unspecified-return-type-
rot_mat_xzy( Angle x1, Angle z2, Angle y3 );
template <int Dim,class Angle>
-unspecified-return-type-
rot_mat_xyz( Angle x1, Angle y2, Angle z3 );
template <int Dim,class Angle>
-unspecified-return-type-
rot_mat_yxz( Angle y1, Angle x2, Angle z3 );
template <int Dim,class Angle>
-unspecified-return-type-
rot_mat_yzx( Angle y1, Angle z2, Angle x3 );
template <int Dim,class Angle>
-unspecified-return-type-
rot_mat_zyx( Angle z1, Angle y2, Angle x3 );
template <int Dim,class Angle>
-unspecified-return-type-
rot_mat_zxy( Angle z1, Angle x2, Angle y3 );
template <int Dim,class Angle>
-unspecified-return-type-
rot_mat_xzx( Angle x1, Angle z2, Angle x3 );
template <int Dim,class Angle>
-unspecified-return-type-
rot_mat_xyx( Angle x1, Angle y2, Angle x3 );
template <int Dim,class Angle>
-unspecified-return-type-
rot_mat_yxy( Angle y1, Angle x2, Angle y3 );
template <int Dim,class Angle>
-unspecified-return-type-
rot_mat_yzy( Angle y1, Angle z2, Angle y3 );
template <int Dim,class Angle>
-unspecified-return-type-
rot_mat_zyz( Angle z1, Angle y2, Angle z3 );
template <int Dim,class Angle>
-unspecified-return-type-
rot_mat_zxz( Angle z1, Angle y2, Angle z3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols &&
// is_vec<B>::value && vec_traits<B>::dim==3
template <class A>
void set_rot( A & a, B const & axis, typename vec_traits<B>::scalar_type angle );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void set_rot_xzy( A & a, Angle x1, Angle z2, Angle y3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void set_rot_xyz( A & a, Angle x1, Angle y2, Angle z3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void set_rot_yxz( A & a, Angle y1, Angle x2, Angle z3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void set_rot_yzx( A & a, Angle y1, Angle z2, Angle x3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void set_rot_zyx( A & a, Angle z1, Angle y2, Angle x3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void set_rot_zxy( A & a, Angle z1, Angle x2, Angle y3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void set_rot_xzx( A & a, Angle x1, Angle z2, Angle x3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void set_rot_xyx( A & a, Angle x1, Angle y2, Angle x3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void set_rot_yxy( A & a, Angle y1, Angle x2, Angle y3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void set_rot_yzy( A & a, Angle y1, Angle z2, Angle y3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void set_rot_zyz( A & a, Angle z1, Angle y2, Angle z3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void set_rot_zxz( A & a, Angle z1, Angle x2, Angle z3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void set_rot_xzy( A & a, Angle x1, Angle z2, Angle y3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols &&
// is_vec<B>::value && vec_traits<B>::dim==3
template <class A,class B>
void rotate( A & a, B const & axis, typename mat_traits<A>::scalar_type angle );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void rotate_xzy( A & a, Angle x1, Angle z2, Angle y3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void rotate_xyz( A & a, Angle x1, Angle y2, Angle z3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void rotate_yxz( A & a, Angle y1, Angle x2, Angle z3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void rotate_yzx( A & a, Angle y1, Angle z2, Angle x3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void rotate_zyx( A & a, Angle z1, Angle y2, Angle x3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void rotate_zxy( A & a, Angle z1, Angle x2, Angle y3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void rotate_xzx( A & a, Angle x1, Angle z2, Angle x3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void rotate_xyx( A & a, Angle x1, Angle y2, Angle x3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void rotate_yxy( A & a, Angle y1, Angle x2, Angle y3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void rotate_yzy( A & a, Angle y1, Angle z2, Angle y3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void rotate_zyz( A & a, Angle z1, Angle y2, Angle z3 );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A,class Angle>
void rotate_zxz( A & a, Angle z1, Angle x2, Angle z3 );
template <int Dim,class Angle>
-unspecified-return-type- rotx_mat( Angle const & angle );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A>
void set_rotx( A & a, typename mat_traits<A>::scalar_type angle );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A>
void rotate_x( A & a, typename mat_traits<A>::scalar_type angle );
template <int Dim,class Angle>
-unspecified-return-type- roty_mat( Angle const & angle );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A>
void set_roty( A & a, typename mat_traits<A>::scalar_type angle );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A>
void rotate_y( A & a, typename mat_traits<A>::scalar_type angle );
template <int Dim,class Angle>
-unspecified-return-type- rotz_mat( Angle const & angle );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A>
void set_rotz( A & a, typename mat_traits<A>::scalar_type angle );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows>=3 &&
// mat_traits<A>::rows==mat_traits<A>::cols
template <class A>
void rotate_z( A & a, typename mat_traits<A>::scalar_type angle );
//Only enabled if:
// is_mat<A>::value && mat_traits<A>::rows==mat_traits<A>::cols
template <class A>
mat_traits<A>::scalar_type
determinant( A const & a );
template <class T>
-unspecified-return-type
perspective_lh( T fov_y, T aspect, T zn, T zf );
template <class T>
-unspecified-return-type
perspective_rh( T fov_y, T aspect, T zn, T zf );
//Only enabled if: is_mat<A>::value
template <class A>
-unspecified-return-type- mref( A & a );
//Only enabled if: is_mat<A>::value
template <class Scalar,class A>
-unspecified-return_type- scalar_cast( A const & a );
}
}