Boost C++ Libraries

...one of the most highly regarded and expertly designed C++ library projects in the world. Herb Sutter and Andrei Alexandrescu, C++ Coding Standards

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strategy::buffer::join_round

Let the buffer create rounded corners.

Description

This strategy can be used as JoinStrategy for the buffer algorithm. It creates a rounded corners around each convex vertex. It can be applied for (multi)linestrings and (multi)polygons. This strategy is only applicable for Cartesian coordinate systems.

Synopsis

class strategy::buffer::join_round
{
  // ...
};

Constructor(s)

Function

Description

Parameters

join_round(std::size_t points_per_circle = 90)

Constructs the strategy.

std::size_t: points_per_circle: points which would be used for a full circle

Header

#include <boost/geometry/strategies/cartesian/buffer_join_round.hpp>

Example

Shows how the join_round strategy can be used as a JoinStrategy to create rounded corners

#include <boost/geometry.hpp>
#include <boost/geometry/geometries/point_xy.hpp>
#include <boost/geometry/geometries/geometries.hpp>


int main()
{
    typedef boost::geometry::model::d2::point_xy<double> point;
    typedef boost::geometry::model::polygon<point> polygon;

    // Declare the join_round strategy with 72 points for a full circle
    boost::geometry::strategy::buffer::join_round join_strategy(72);

    // Declare other strategies
    boost::geometry::strategy::buffer::distance_symmetric<double> distance_strategy(1.0);
    boost::geometry::strategy::buffer::end_flat end_strategy;
    boost::geometry::strategy::buffer::side_straight side_strategy;
    boost::geometry::strategy::buffer::point_circle point_strategy;

    // Declare/fill a multi polygon
    boost::geometry::model::multi_polygon<polygon> mp;
    boost::geometry::read_wkt("MULTIPOLYGON(((5 5,7 8,9 5,5 5)),((8 7,8 10,11 10,11 7,8 7)))", mp);

    // Create the buffered geometry with rounded corners
    boost::geometry::model::multi_polygon<polygon> result;
    boost::geometry::buffer(mp, result,
                distance_strategy, side_strategy,
                join_strategy, end_strategy, point_strategy);


    return 0;
}

Output

buffer_join_round

See also

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