...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
Receive some data on a connected socket.
template< typename MutableBufferSequence> std::size_t receive( const MutableBufferSequence & buffers, socket_base::message_flags flags, boost::system::error_code & ec);
This function is used to receive data on the stream socket. The function call will block until one or more bytes of data has been received successfully, or until an error occurs.
One or more buffers into which the data will be received.
Flags specifying how the receive call is to be made.
Set to indicate what error occurred, if any.
The number of bytes received. Returns 0 if an error occurred.
The receive operation may not receive all of the requested number of
bytes. Consider using the read
function if you need to ensure that the requested amount of data is read
before the blocking operation completes.