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Parallel BGL Distributed Adjacency List

Contents

Introduction

The distributed adjacency list implements a graph data structure using an adjacency list representation. Its interface and behavior are roughly equivalent to the Boost Graph Library's adjacency_list class template. However, the distributed adjacency list partitions the vertices of the graph across several processes (which need not share an address space). Edges outgoing from any vertex stored by a process are also stored on that process, except in the case of undirected graphs, where either the source or the target may store the edge.

template<typename OutEdgeListS, typename ProcessGroup, typename VertexListS,
         typename DirectedS, typename VertexProperty, typename EdgeProperty,
         typename GraphProperty, typename EdgeListS>
class adjacency_list<OutEdgeListS,
                     distributedS<ProcessGroup, VertexListS>,
                     DirectedS, VertexProperty,
                     EdgeProperty, GraphProperty, EdgeListS>;

Defining a Distributed Adjacency List

To create a distributed adjacency list, first determine the representation of the graph in a single address space using these guidelines. Next, replace the vertex list selector (VertexListS) with an instantiation of distributedS, which includes:

  • Selecting a process group type that represents the various coordinating processes that will store the distributed graph. For example, the MPI process group.
  • A selector indicating how the vertex lists in each process will be stored. Only the vecS and listS selectors are well-supported at this time.

The following typedef defines a distributed adjacency list containing directed edges. The vertices in the graph will be distributed over several processes, using the MPI process group for communication. In each process, the vertices and outgoing edges will be stored in STL vectors. There are no properties attached to the vertices or edges of the graph.

using namespace boost;
typedef adjacency_list<vecS,
                       distributedS<parallel::mpi::bsp_process_group, vecS>,
                       directedS>
  Graph;

Distributed Vertex and Edge Properties

Vertex and edge properties for distributed graphs mirror their counterparts for non-distributed graphs. With a distributed graph, however, vertex and edge properties are stored only in the process that owns the vertex or edge.

The most direct way to attach properties to a distributed graph is to create a structure that will be attached to each of the vertices and edges of the graph. For example, if we wish to model a simplistic map of the United States interstate highway system, we might state that the vertices of the graph are cities and the edges are highways, then define the information that we maintain for each city and highway:

struct City {
  City() { }
  City(const std::string& name, const std::string& mayor = "Unknown", int population = 0)
    : name(name), mayor(mayor), population(population) { }

  std::string name;
  std::string mayor;
  int population;

  // Serialization support is required!
  template<typename Archiver>
  void serialize(Archiver& ar, const unsigned int /*version*/) {
    ar & name & mayor & population;
  }
};

struct Highway {
  Highway() { }
  Highway(const std::string& name, int lanes, int miles_per_hour, int length)
    : name(name), lanes(lanes), miles_per_hour(miles_per_hour), length(length) { }

  std::string name;
  int lanes;
  int miles_per_hour;
  int length;

  // Serialization support is required!
  template<typename Archiver>
  void serialize(Archiver& ar, const unsigned int /*version*/) {
    ar & name & lanes & miles_per_hour & length;
  }
};

To create a distributed graph for a road map, we supply City and Highway as the fourth and fifth parameters to adjacency_list, respectively:

typedef adjacency_list<vecS,
                       distributedS<parallel::mpi::bsp_process_group, vecS>,
                       directedS,
                       City, Highway>
  RoadMap;

Property maps for internal properties retain their behavior with distributed graphs via distributed property maps, which automate communication among processes so that put and get operations may be applied to non-local vertices and edges. However, for distributed adjacency lists that store vertices in a vector (VertexListS is vecS), the automatic vertex_index property map restricts the domain of put and get operations to vertices local to the process executing the operation. For example, we can create a property map that accesses the length of each highway as follows:

RoadMap map; // distributed graph instance

typedef property_map<RoadMap, int Highway::*>::type
  road_length = get(&Highway::length, map);

Now, one can access the length of any given road based on its edge descriptor e with the expression get(road_length, e), regardless of which process stores the edge e.

Named Vertices

The vertices of a graph typically correspond to named entities within the application domain. In the road map example from the previous section, the vertices in the graph represent cities. The distributed adjacency list supports named vertices, which provides an implicit mapping from the names of the vertices in the application domain (e.g., the name of a city, such as "Bloomington") to the actual vertex descriptor stored within the distributed graph (e.g., the third vertex on processor 1). By enabling support for named vertices, one can refer to vertices by name when manipulating the graph. For example, one can add a highway from Indianapolis to Chicago:

add_edge("Indianapolis", "Chicago", Highway("I-65", 4, 65, 151), map);

The distributed adjacency list will find vertices associated with the names "Indianapolis" and "Chicago", then add an edge between these vertices that represents I-65. The vertices may be stored on any processor, local or remote.

To enable named vertices, specialize the internal_vertex_name property for the structure attached to the vertices in your graph. internal_vertex_name contains a single member, type, which is the type of a function object that accepts a vertex property and returns the name stored within that vertex property. In the case of our road map, the name field contains the name of each city, so we use the member function object from the Boost.MultiIndex library to extract the name, e.g.,

namespace boost { namespace graph {

template<>
struct internal_vertex_name<City>
{
  typedef multi_index::member<City, std::string, &City::name> type;
};

} }

That's it! One can now refer to vertices by name when interacting with the distributed adjacency list.

What happens when one uses the name of a vertex that does not exist? For example, in our add_edge call above, what happens if the vertex named "Indianapolis" has not yet been added to the graph? By default, the distributed adjacency list will throw an exception if a named vertex does not yet exist. However, one can customize this behavior by specifying a function object that constructs an instance of the vertex property (e.g., City) from just the name of the vertex. This customization occurs via the internal_vertex_constructor trait. For example, using the vertex_from_name template (provided with the Parallel BGL), we can state that a City can be constructed directly from the name of the city using its second constructor:

namespace boost { namespace graph {

template<>
struct internal_vertex_constructor<City>
{
  typedef vertex_from_name<City> type;
};

} }

Now, one can add edges by vertex name freely, without worrying about the explicit addition of vertices. The mayor and population fields will have default values, but the graph structure will be correct.

Building a Distributed Graph

Once you have determined the layout of your graph type, including the specific data structures and properties, it is time to construct an instance of the graph by adding the appropriate vertices and edges. Construction of distributed graphs can be slightly more complicated than construction of normal, non-distributed graph data structures, because one must account for both the distribution of the vertices and edges and the multiple processes executing concurrently. There are three main ways to construct distributed graphs:

1. Sequence constructors: if your data can easily be generated by a pair of iterators that produce (source, target) pairs, you can use the sequence constructors to build the distributed graph in parallel. This method is often preferred when creating benchmarks, because random graph generators like the sorted_erdos_renyi_iterator create the appropriate input sequence. Note that one must provide the same input iterator sequence on all processes. This method has the advantage that the sequential graph-building code is identical to the parallel graph-building code. An example constructing a random graph this way:

typedef boost::sorted_erdos_renyi_iterator<boost::minstd_rand, Graph> ERIter;
boost::minstd_rand gen;
unsigned long n = 1000000; // 1M vertices
Graph g(ERIter(gen, n, 0.00005), ERIter(), n);

2. Adding edges by vertex number: if you are able to map your vertices into values in the random [0, n), where n is the number of vertices in the distributed graph. Use this method rather than the sequence constructors when your algorithm cannot easily be moved into input iterators, or if you can't replicate the input sequence. For example, you might be reading the graph from an input file:

Graph g(n); // initialize with the total number of vertices, n
if (process_id(g.process_group()) == 0) {
  // Only process 0 loads the graph, which is distributed automatically
  int source, target;
  for (std::cin >> source >> target)
    add_edge(vertex(source, g), vertex(target, g), g);
}

// All processes synchronize at this point, then the graph is complete
synchronize(g.process_group());

3. Adding edges by name: if you are using named vertices, you can construct your graph just by calling add_edge with the names of the source and target vertices. Be careful to make sure that each edge is added by only one process (it doesn't matter which process it is), otherwise you will end up with multiple edges. For example, in the following program we read edges from the standard input of process 0, adding those edges by name. Vertices and edges will be created and distributed automatically.

Graph g;
if (process_id(g.process_group()) == 0) {
  // Only process 0 loads the graph, which is distributed automatically
  std:string source, target;
  for(std::cin >> source >> target)
    add_edge(source, target, g);
}

// All processes synchronize at this point, then the graph is complete
synchronize(g.process_group());

Graph Concepts

The distributed adjacency list models the Graph concept, and in particular the Distributed Graph concept. It also models the Incidence Graph and Adjacency Graph concept, but restricts the input domain of the operations to correspond to local vertices only. For instance, a process may only access the outgoing edges of a vertex if that vertex is stored in that process. Undirected and bidirectional distributed adjacency lists model the Bidirectional Graph concept, with the same domain restrictions. Distributed adjacency lists also model the Mutable Graph concept (with domain restrictions; see the Reference section), Property Graph concept, and Mutable Property Graph concept.

Unlike its non-distributed counterpart, the distributed adjacency list does not model the Vertex List Graph or Edge List Graph concepts, because one cannot enumerate all vertices or edges within a distributed graph. Instead, it models the weaker Distributed Vertex List Graph and Distributed Edge List Graph concepts, which permit access to the local edges and vertices on each processor. Note that if all processes within the process group over which the graph is distributed iterator over their respective vertex or edge lists, all vertices and edges will be covered once.

Reference

Since the distributed adjacency list closely follows the non-distributed adjacency_list, this reference documentation only describes where the two implementations differ.

Where Defined

<boost/graph/distributed/adjacency_list.hpp>

Associated Types

adjacency_list::process_group_type

The type of the process group over which the graph will be distributed.


adjacency_list::distribution_type

The type of distribution used to partition vertices in the graph.


adjacency_list::vertex_name_type

If the graph supports named vertices, this is the type used to name vertices. Otherwise, this type is not present within the distributed adjacency list.

Member Functions

adjacency_list(const ProcessGroup& pg = ProcessGroup());

adjacency_list(const GraphProperty& g,
               const ProcessGroup& pg = ProcessGroup());

Construct an empty distributed adjacency list with the given process group (or default) and graph property (or default).


adjacency_list(vertices_size_type n, const GraphProperty& p,
               const ProcessGroup& pg, const Distribution& distribution);

adjacency_list(vertices_size_type n, const ProcessGroup& pg,
               const Distribution& distribution);

adjacency_list(vertices_size_type n, const GraphProperty& p,
               const ProcessGroup& pg = ProcessGroup());

adjacency_list(vertices_size_type n,
               const ProcessGroup& pg = ProcessGroup());

Construct a distributed adjacency list with n vertices, optionally providing the graph property, process group, or distribution. The n vertices will be distributed via the given (or default-constructed) distribution. This operation is collective, requiring all processes with the process group to execute it concurrently.


template <class EdgeIterator>
adjacency_list(EdgeIterator first, EdgeIterator last,
               vertices_size_type n,
               const ProcessGroup& pg = ProcessGroup(),
               const GraphProperty& p = GraphProperty());

template <class EdgeIterator, class EdgePropertyIterator>
adjacency_list(EdgeIterator first, EdgeIterator last,
               EdgePropertyIterator ep_iter,
               vertices_size_type n,
               const ProcessGroup& pg = ProcessGroup(),
               const GraphProperty& p = GraphProperty());

template <class EdgeIterator>
adjacency_list(EdgeIterator first, EdgeIterator last,
               vertices_size_type n,
               const ProcessGroup& process_group,
               const Distribution& distribution,
               const GraphProperty& p = GraphProperty());

template <class EdgeIterator, class EdgePropertyIterator>
adjacency_list(EdgeIterator first, EdgeIterator last,
               EdgePropertyIterator ep_iter,
               vertices_size_type n,
               const ProcessGroup& process_group,
               const Distribution& distribution,
               const GraphProperty& p = GraphProperty());

Construct a distributed adjacency list with n vertices and with edges specified in the edge list given by the range [first, last). The EdgeIterator must be a model of InputIterator. The value type of the EdgeIterator must be a std::pair, where the type in the pair is an integer type. The integers will correspond to vertices, and they must all fall in the range of [0, n). When provided, ep_iter refers to an edge property list [ep_iter, ep_iter + m) contains properties for each of the edges.

This constructor is a collective operation and must be executed concurrently by each process with the same argument list. Most importantly, the edge lists provided to the constructor in each process should be equivalent. The vertices will be partitioned among the processes according to the distribution, with edges placed on the process owning the source of the edge. Note that this behavior permits sequential graph construction code to be parallelized automatically, regardless of the underlying distribution.


void clear()

Removes all of the edges and vertices from the local graph. To eliminate all vertices and edges from the graph, this routine must be executed in all processes.


process_group_type& process_group();
const process_group_type& process_group() const;

Returns the process group over which this graph is distributed.


distribution_type&       distribution();
const distribution_type& distribution() const;

Returns the distribution used for initial placement of vertices.


template<typename VertexProcessorMap>
  void redistribute(VertexProcessorMap vertex_to_processor);

Redistributes the vertices (and, therefore, the edges) of the graph. The property map vertex_to_processor provides, for each vertex, the process identifier indicating where the vertex should be moved. Once this collective routine has completed, the distributed graph will reflect the new distribution. All vertex and edge descsriptors and internal and external property maps are invalidated by this operation.


template<typename OStreamConstructibleArchive>
  void save(std::string const& filename) const;

template<typename IStreamConstructibleArchive>
  void load(std::string const& filename);

Serializes the graph to a Boost.Serialization archive. OStreamConstructibleArchive and IStreamConstructibleArchive are models of Boost.Serialization Archive with the extra requirement that they can be constructed from a std::ostream and std::istream. filename names a directory that will hold files for the different processes.

Non-Member Functions

std::pair<vertex_iterator, vertex_iterator>
vertices(const adjacency_list& g);

Returns an iterator-range providing access to the vertex set of graph g stored in this process. Each of the processes that contain g will get disjoint sets of vertices.


std::pair<edge_iterator, edge_iterator>
edges(const adjacency_list& g);

Returns an iterator-range providing access to the edge set of graph g stored in this process.


std::pair<adjacency_iterator, adjacency_iterator>
adjacent_vertices(vertex_descriptor u, const adjacency_list& g);

Returns an iterator-range providing access to the vertices adjacent to vertex u in graph g. The vertex u must be local to this process.


std::pair<out_edge_iterator, out_edge_iterator>
out_edges(vertex_descriptor u, const adjacency_list& g);

Returns an iterator-range providing access to the out-edges of vertex u in graph g. If the graph is undirected, this iterator-range provides access to all edges incident on vertex u. For both directed and undirected graphs, for an out-edge e, source(e, g) == u and target(e, g) == v where v is a vertex adjacent to u. The vertex u must be local to this process.


std::pair<in_edge_iterator, in_edge_iterator>
in_edges(vertex_descriptor v, const adjacency_list& g);

Returns an iterator-range providing access to the in-edges of vertex v in graph g. This operation is only available if bidirectionalS was specified for the Directed template parameter. For an in-edge e, target(e, g) == v and source(e, g) == u for some vertex u that is adjacent to v, whether the graph is directed or undirected. The vertex v must be local to this process.


degree_size_type
out_degree(vertex_descriptor u, const adjacency_list& g);

Returns the number of edges leaving vertex u. Vertex u must be local to the executing process.


degree_size_type
in_degree(vertex_descriptor u, const adjacency_list& g);

Returns the number of edges entering vertex u. This operation is only available if bidirectionalS was specified for the Directed template parameter. Vertex u must be local to the executing process.


vertices_size_type
num_vertices(const adjacency_list& g);

Returns the number of vertices in the graph g that are stored in the executing process.


edges_size_type
num_edges(const adjacency_list& g);

Returns the number of edges in the graph g that are stored in the executing process.


vertex_descriptor
vertex(vertices_size_type n, const adjacency_list& g);

Returns the n``th vertex in the graph's vertex list, according to the distribution used to partition the graph. ``n must be a value between zero and the sum of num_vertices(g) in each process (minus one). Note that it is not necessarily the case that vertex(0, g) == *num_vertices(g).first. This function is only guaranteed to be accurate when no vertices have been added to or removed from the graph after its initial construction.


std::pair<edge_descriptor, bool>
edge(vertex_descriptor u, vertex_descriptor v,
     const adjacency_list& g);

Returns an edge connecting vertex u to vertex v in graph g. For bidirectional and undirected graphs, either vertex u or vertex v must be local; for directed graphs, vertex u must be local.


std::pair<out_edge_iterator, out_edge_iterator>
edge_range(vertex_descriptor u, vertex_descriptor v,
           const adjacency_list& g);

TODO: Not implemented. Returns a pair of out-edge iterators that give the range for all the parallel edges from u to v. This function only works when the OutEdgeList for the adjacency_list is a container that sorts the out edges according to target vertex, and allows for parallel edges. The multisetS selector chooses such a container. Vertex u must be stored in the executing process.

Structure Modification

unspecified add_edge(vertex_descriptor u, vertex_descriptor v, adjacency_list& g);
unspecified add_edge(vertex_name_type u, vertex_descriptor v, adjacency_list& g);
unspecified add_edge(vertex_descriptor u, vertex_name_type v, adjacency_list& g);
unspecified add_edge(vertex_name_type u, vertex_name_type v, adjacency_list& g);

Adds edge (u,v) to the graph. The return type itself is unspecified, but the type can be copy-constructed and implicitly converted into a std::pair<edge_descriptor,bool>. The edge descriptor describes the added (or found) edge. For graphs that do not allow parallel edges, if the edge is already in the graph then a duplicate will not be added and the bool flag will be false. Also, if u and v are descriptors for the same vertex (creating a self loop) and the graph is undirected, then the edge will not be added and the flag will be false. When the flag is false, the returned edge descriptor points to the already existing edge.

The parameters u and v can be either vertex descriptors or, if the graph uses named vertices, the names of vertices. If no vertex with the given name exists, the internal vertex constructor will be invoked to create a new vertex property and a vertex with that property will be added to the graph implicitly. The default internal vertex constructor throws an exception.


unspecified add_edge(vertex_descriptor u, vertex_descriptor v, const EdgeProperties& p, adjacency_list& g);
unspecified add_edge(vertex_name_type u, vertex_descriptor v, const EdgeProperties& p, adjacency_list& g);
unspecified add_edge(vertex_descriptor u, vertex_name_type v, const EdgeProperties& p, adjacency_list& g);
unspecified add_edge(vertex_name_type u, vertex_name_type v, const EdgeProperties& p, adjacency_list& g);

Adds edge (u,v) to the graph and attaches p as the value of the edge's internal property storage. See the previous add_edge() member function for more details.


void
remove_edge(vertex_descriptor u, vertex_descriptor v,
            adjacency_list& g);

Removes the edge (u,v) from the graph. If the directed selector is bidirectionalS or undirectedS, either the source or target vertex of the graph must be local. If the directed selector is directedS, then the source vertex must be local.


void
remove_edge(edge_descriptor e, adjacency_list& g);

Removes the edge e from the graph. If the directed selector is bidirectionalS or undirectedS, either the source or target vertex of the graph must be local. If the directed selector is directedS, then the source vertex must be local.


void remove_edge(out_edge_iterator iter, adjacency_list& g);

This has the same effect as remove_edge(*iter, g). For directed (but not bidirectional) graphs, this will be more efficient than remove_edge(*iter, g).


template <class Predicate >
void remove_out_edge_if(vertex_descriptor u, Predicate predicate,
                        adjacency_list& g);

Removes all out-edges of vertex u from the graph that satisfy the predicate. That is, if the predicate returns true when applied to an edge descriptor, then the edge is removed. The vertex u must be local.

The affect on descriptor and iterator stability is the same as that of invoking remove_edge() on each of the removed edges.


template <class Predicate >
void remove_in_edge_if(vertex_descriptor v, Predicate predicate,
                       adjacency_list& g);

Removes all in-edges of vertex v from the graph that satisfy the predicate. That is, if the predicate returns true when applied to an edge descriptor, then the edge is removed. The vertex v must be local.

The affect on descriptor and iterator stability is the same as that of invoking remove_edge() on each of the removed edges.

This operation is available for undirected and bidirectional adjacency_list graphs, but not for directed.


template <class Predicate>
void remove_edge_if(Predicate predicate, adjacency_list& g);

Removes all edges from the graph that satisfy the predicate. That is, if the predicate returns true when applied to an edge descriptor, then the edge is removed.

The affect on descriptor and iterator stability is the same as that of invoking remove_edge() on each of the removed edges.


vertex_descriptor add_vertex(adjacency_list& g);

Adds a vertex to the graph and returns the vertex descriptor for the new vertex. The vertex will be stored in the local process. This function is not available when using named vertices.


unspecified add_vertex(const VertexProperties& p, adjacency_list& g);
unspecified add_vertex(const vertex_name_type& p, adjacency_list& g);

Adds a vertex to the graph with the specified properties. If the graph is using vertex names, the vertex will be added on whichever process "owns" that name. Otherwise, the vertex will be stored in the local process. Note that the second constructor will invoke the user-customizable internal vertex constructor, which (by default) throws an exception when it sees an unknown vertex.

The return type is of unspecified type, but can be copy-constructed and can be implicitly converted into a vertex descriptor.


void clear_vertex(vertex_descriptor u, adjacency_list& g);

Removes all edges to and from vertex u. The vertex still appears in the vertex set of the graph.

The affect on descriptor and iterator stability is the same as that of invoking remove_edge() for all of the edges that have u as the source or target.

This operation is not applicable to directed graphs, because the incoming edges to vertex u are not known.


void clear_out_edges(vertex_descriptor u, adjacency_list& g);

Removes all out-edges from vertex u. The vertex still appears in the vertex set of the graph.

The affect on descriptor and iterator stability is the same as that of invoking remove_edge() for all of the edges that have u as the source.

This operation is not applicable to undirected graphs (use clear_vertex() instead).


void clear_in_edges(vertex_descriptor u, adjacency_list& g);

Removes all in-edges from vertex u. The vertex still appears in the vertex set of the graph.

The affect on descriptor and iterator stability is the same as that of invoking remove_edge() for all of the edges that have u as the target.

This operation is only applicable to bidirectional graphs.


void remove_vertex(vertex_descriptor u, adjacency_list& g);

Remove vertex u from the vertex set of the graph. It is assumed that there are no edges to or from vertex u when it is removed. One way to make sure of this is to invoke clear_vertex() beforehand. The vertex u must be stored locally.

Property Map Accessors

template <class PropertyTag>
property_map<adjacency_list, PropertyTag>::type
get(PropertyTag, adjacency_list& g);

template <class PropertyTag>
property_map<adjacency_list, Tag>::const_type
get(PropertyTag, const adjacency_list& g);

Returns the property map object for the vertex property specified by PropertyTag. The PropertyTag must match one of the properties specified in the graph's VertexProperty template argument. The returned property map will be a distributed property map.


template <class PropertyTag , class X>
typename property_traits<property_map<adjacency_list, PropertyTag>::const_type>::value_type
get(PropertyTag, const adjacency_list& g, X x);

This returns the property value for x, where x is either a vertex or edge descriptor. The entity referred to by descriptor x must be stored in the local process.


template <class PropertyTag , class X, class Value>
void put(PropertyTag, const adjacency_list& g, X x, const Value& value);

This sets the property value for x to value. x is either a vertex or edge descriptor. Value must be convertible to typename property_traits<property_map<adjacency_list, PropertyTag>::type>::value_type.


template <class GraphProperties, class GraphPropertyTag>
typename graph_property<adjacency_list, GraphPropertyTag>::type&
get_property(adjacency_list& g, GraphPropertyTag);

template <class GraphProperties, class GraphPropertyTag >
const typename graph_property<adjacency_list, GraphPropertyTag>::type&
get_property(const adjacency_list& g, GraphPropertyTag);

TODO: not implemented.

Return the property specified by GraphPropertyTag that is attached to the graph object g. The graph_property traits class is defined in boost/graph/adjacency_list.hpp.


Copyright (C) 2004 The Trustees of Indiana University.

Copyright (C) 2007 Douglas Gregor

Authors: Douglas Gregor and Andrew Lumsdaine