Boost C++ Libraries

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Executors
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Every asynchronous agent has an associated executor. An agent's executor determines how the agent's completion handlers are queued and ultimately run.

Example uses of executors include:

  • Coordinating a group of asynchronous agents that operate on shared data structures, ensuring that the agents' completion handlers never run concurrently[5].
  • Ensuring that agents are run on specified execution resource (e.g. a CPU) that is proximal to data or an event source (e.g. a NIC).
  • Denoting a group of related agents, and so enabling dynamic thread pools to make smarter scheduling decisions (such as moving the agents between execution resources as a unit).
  • Queuing all completion handlers to run on a GUI application thread, so that they may safely update user interface elements.
  • Returning an asynchronous operation's default executor as-is, to run completion handlers as close as possible to the event that triggered the operation's completion.
  • Adapting an asynchronous operation's default executor, to run code before and after every completion handler, such as logging, user authorisation, or exception handling.
  • Specifying a priority for an asynchronous agent and its completion handlers.

The asynchronous operations within an asynchronous agent use the agent's associated executor to:

  • Track the existence of the work that the asynchronous operation represents, while the operation is outstanding.
  • Enqueue the completion handler for execution on completion of an operation.
  • Ensure that completion handlers do not run re-entrantly, if doing so might lead to inadvertent recursion and stack overflow.

Thus, an asynchronous agent's associated executor represents a policy of how, where, and when the agent should run, specified as a cross-cutting concern to the code that makes up the agent.



[5] In Boost.Asio, this kind of executor is called a strand.


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