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Boost.Nowide
Boost.Nowide

Changelog

Table of Contents:

What is Boost.Nowide

Boost.Nowide is a library originally implemented by Artyom Beilis that makes cross platform Unicode aware programming easier.

The library provides an implementation of standard C and C++ library functions, such that their inputs are UTF-8 aware on Windows without requiring to use the Wide API. On Non-Windows/POSIX platforms the StdLib equivalents are aliased instead, so no conversion is performed there as UTF-8 is commonly used already.

Hence you can use the Boost.Nowide functions with the same name as their std counterparts with narrow strings on all platforms and just have it work.

Rationale

The Problem

Consider a simple application that splits a big file into chunks, such that they can be sent by e-mail. It requires doing a few very simple tasks:

  • Access command line arguments: int main(int argc,char **argv)
  • Open an input file, open several output files: std::fstream::open(const char*,std::ios::openmode m)
  • Remove the files in case of fault: std::remove(const char* file)
  • Print a progress report onto the console: std::cout << file_name

Unfortunately it is impossible to implement this simple task in plain C++ if the file names contain non-ASCII characters.

The simple program that uses the API would work on the systems that use UTF-8 internally – the vast majority of Unix-Line operating systems: Linux, Mac OS X, Solaris, BSD. But it would fail on files like War and Peace - Война и мир - מלחמה ושלום.zip under Microsoft Windows because the native Windows Unicode aware API is Wide-API – UTF-16.

This incredibly trivial task is very hard to implement in a cross platform manner.

The Solution

Boost.Nowide provides a set of standard library functions that are UTF-8 aware on Windows and make Unicode aware programming easier.

The library provides:

  • Easy to use functions for converting UTF-8 to/from UTF-16
  • A class to make the argc, argc and env parameters of main use UTF-8
  • UTF-8 aware functions
    • cstdio functions:
      • fopen
      • freopen
      • remove
      • rename
    • cstdlib functions:
      • system
      • getenv
      • setenv
      • unsetenv
      • putenv
    • fstream
      • filebuf
      • fstream/ofstream/ifstream
    • iostream
      • cout
      • cerr
      • clog
      • cin

All these functions are available in Boost.Nowide in headers of the same name. So instead of including cstdio and using std::fopen you simply include boost/nowide/cstdio.hpp and use boost::nowide::fopen. The functions accept the same arguments as their std counterparts, in fact on non-Windows builds they are just aliases for those. But on Windows Boost.Nowide does its magic: The narrow string arguments are interpreted as UTF-8, converted to wide strings (UTF-16) and passed to the wide API which handles special chars correctly.

If there are non-UTF-8 characters in the passed string, the conversion will replace them by a replacement character (default: U+FFFD) similar to what the NT kernel does. This means invalid UTF-8 sequences will not roundtrip from narrow->wide->narrow resulting in e.g. failure to open a file if the filename is ilformed.

Why Not Narrow and Wide?

Why not provide both Wide and Narrow implementations so the developer can choose to use Wide characters on Unix-like platforms?

Several reasons:

  • wchar_t is not really portable, it can be 2 bytes, 4 bytes or even 1 byte making Unicode aware programming harder
  • The C and C++ standard libraries use narrow strings for OS interactions. This library follows the same general rule. There is no such thing as fopen(const wchar_t*, const wchar_t*) in the standard library, so it is better to stick to the standards rather than re-implement Wide API in "Microsoft Windows Style"

Alternatives

Since the May 2019 update Windows 10 does support UTF-8 for narrow strings via a manifest file. So setting "UTF-8" as the active code page would allow using the narrow API without any other changes with UTF-8 encoded strings. See the documentation for details.

Since April 2018 there is a (Beta) function available in Windows 10 to use UTF-8 code pages by default via a user setting.

Both methods do work but have a major drawback: They are not fully reliable for the app developer. The code page via manifest method falls back to a legacy code page when an older Windows version than 1903 is used. Hence it is only usable if the targetted system is Windows 10 after May 2019.

The second method relies on user interaction prior to starting the program. Obviously this is not reliable when expecting only UTF-8 in the code.

Also since Windows 10 1803 (i.e. since April 2018) it is possible to programmatically set the current code page to UTF-8 with e.g. setlocale(LC_ALL, ".UTF8");. This makes many functions accept or produce UTF-8 encoded strings which is especially useful for std::filesystem::path and its string() function. See the documentation for details. While this works for most functions, it doesn't work for e.g. the program arguments (argv and env parameters of main).

Hence under some circumstances (and hopefully always somewhen in the future) this library will not be required and even Windows I/O can be used with UTF-8 encoded text.

Further Reading

Using The Library

Building the library

Boost.Nowide is usually build as part of Boost via b2.

It requires C++11 features and if any are missing the library will not be build.

If that happens unexpectatly watch the configuration check output for anything like cxx11_constexpr : no.

This means your compiler doesn't use C++11 (or higher), e.g. because it defaults to C++03. You can pass cxxstd=11 to b2 to build in C++11 mode.

Experimental support for building with the Boost CMake build system is also available.

For that run e.g. cmake -DBOOST_INCLUDE_LIBRARIES=nowide <path-to-boost-root> <other options>.

Standard Features

As a developer you are expected to use boost::nowide functions instead of the functions available in the std namespace.

For example, here is a Unicode unaware implementation of a line counter:

#include <fstream>
#include <iostream>
int main(int argc,char **argv)
{
if(argc!=2) {
std::cerr << "Usage: file_name" << std::endl;
return 1;
}
std::ifstream f(argv[1]);
if(!f) {
std::cerr << "Can't open " << argv[1] << std::endl;
return 1;
}
int total_lines = 0;
while(f) {
if(f.get() == '\n')
total_lines++;
}
f.close();
std::cout << "File " << argv[1] << " has " << total_lines << " lines" << std::endl;
return 0;
}

To make this program handle Unicode properly, we do the following changes:

#include <boost/nowide/args.hpp>
#include <boost/nowide/fstream.hpp>
#include <boost/nowide/iostream.hpp>
int main(int argc,char **argv)
{
boost::nowide::args a(argc,argv); // Fix arguments - make them UTF-8
if(argc!=2) {
boost::nowide::cerr << "Usage: file_name" << std::endl; // Unicode aware console
return 1;
}
boost::nowide::ifstream f(argv[1]); // argv[1] - is UTF-8
if(!f) {
// the console can display UTF-8
boost::nowide::cerr << "Can't open " << argv[1] << std::endl;
return 1;
}
int total_lines = 0;
while(f) {
if(f.get() == '\n')
total_lines++;
}
f.close();
// the console can display UTF-8
boost::nowide::cout << "File " << argv[1] << " has " << total_lines << " lines" << std::endl;
return 0;
}

This very simple and straightforward approach helps writing Unicode aware programs.

Watch the use of boost::nowide::args, boost::nowide::ifstream and boost::nowide::cerr/cout. On Non-Windows it does nothing, but on Windows the following happens:

  • boost::nowide::args retrieves UTF-16 arguments from the Windows API, converts them to UTF-8, and temporarily replaces the original argv (and optionally env) with pointers to those internally stored UTF-8 strings for the lifetime of the instance.
  • boost::nowide::ifstream converts the passed filename (which is now valid UTF-8) to UTF-16 and calls the Windows Wide API to open the file stream which can then be used as usual.
  • Similarily boost::nowide::cerr and boost::nowide::cout use an underlying stream buffer that converts the UTF-8 string to UTF-16 and use another Wide API function to write it to console.

Custom API

Of course, this simple set of functions does not cover all needs. If you need to access Wide API from a Windows application that uses UTF-8 internally you can use the functions boost::nowide::widen and boost::nowide::narrow.

For example:

CopyFileW( boost::nowide::widen(existing_file).c_str(),
boost::nowide::widen(new_file).c_str(),
TRUE);

The conversion is done at the last stage, and you continue using UTF-8 strings everywhere else. You only switch to the Wide API at glue points.

boost::nowide::widen returns std::string. Sometimes it is useful to prevent allocation and use on-stack buffers instead. Boost.Nowide provides the boost::nowide::basic_stackstring class for this purpose.

The example above could be rewritten as:

boost::nowide::basic_stackstring<wchar_t,char,64> wexisting_file(existing_file), wnew_file(new_file);
CopyFileW(wexisting_file.c_str(), wnew_file.c_str(), TRUE);
Note
There are a few convenience typedefs: stackstring and wstackstring using 256-character buffers, and short_stackstring and wshort_stackstring using 16-character buffers. If the string is longer, they fall back to heap memory allocation.

The windows.h header

The library does not include the windows.h in order to prevent namespace pollution with numerous defines and types. Instead, the library defines the prototypes of the Win32 API functions.

However, you may request to use the windows.h header by defining BOOST_USE_WINDOWS_H before including any of the Boost.Nowide headers

Integration with Boost.Filesystem

Boost.Filesystem supports selection of narrow encoding. Unfortunatelly the default narrow encoding on Windows isn't UTF-8. But you can enable UTF-8 as default encoding on Boost.Filesystem by calling boost::nowide::nowide_filesystem() in the beginning of your program which imbues a locale with a UTF-8 conversion facet to convert between char and wchar_t. This interprets all narrow strings passed to and from boost::filesystem::path as UTF-8 when converting them to wide strings (as required for internal storage). On POSIX this has usually no effect, as no conversion is done due to narrow strings being used as the storage format.

For std::filesystem::path available since C++17 there is no way to imbue a locale. However the u8string() member function can be used to obtain an UTF-8 encoded string from a path. And to optain a path from an UTF-8 encoded string you may use std::filesystem::u8path or since C++20 one of the path constructors taking a char8_t-type input.

Technical Details

Windows vs POSIX

For Microsoft Windows, the library provides UTF-8 aware variants of some std:: functions in the boost::nowide namespace. For example, std::fopen becomes boost::nowide::fopen.

Under POSIX platforms, the functions in boost::nowide are aliases of their standard library counterparts:

namespace boost {
namespace nowide {
#ifdef BOOST_WINDOWS
inline FILE *fopen(const char* name, const char* mode)
{
...
}
#else
using std::fopen
#endif
} // nowide
} // boost

There is also a std::filebuf compatible implementation provided for Windows which supports UTF-8 filepaths for open and behaves otherwise identical (API-wise).

On all systems the std::fstream class and friends are provided as custom implementations supporting std::string and *::filesystem::path as well as wchar_t* (Windows only) overloads for the constructor and open. This is done so users can use e.g. boost::filesystem::path with boost::nowide::fstream without depending on C++17 support. Furthermore any path-like class is supported if it matches the interface of std::filesystem::path "enough".

Note that there is no universal support for path and std::string in boost::nowide::filebuf. This is due to using the std variant on non-Windows systems which might be faster in some cases. As filebuf is rarely used by user code but rather indirectly through fstream not having string or path support seems a small price to pay especially as C++11 adds std::string support, C++17 path support and usage via string_or_path.c_str() is still possible and portable.

Console I/O

Console I/O is implemented as a wrapper around ReadConsoleW/WriteConsoleW when the stream goes to the "real" console. When the stream was piped/redirected the standard cin/cout is used instead.

This approach eliminates a need of manual code page handling. If TrueType fonts are used the Unicode aware input and output works as intended.

Q & A

Q: What happens to invalid UTF passed through Boost.Nowide? For example Windows using UCS-2 instead of UTF-16.

A: The policy of Boost.Nowide is to always yield valid UTF encoded strings. So invalid UTF characters are replaced by the replacement character U+FFFD.

This happens in both directions:
When passing a (presumptly) UTF-8 encoded string to Boost.Nowide it will convert it to UTF-16 and replace every invalid character before passing it to the OS.
On retrieval of a value from the OS (e.g. boost::nowide::getenv or command line arguments through boost::nowide::args) the value is assumed to be UTF-16 and converted to UTF-8 replacing any invalid character.

This means that if one somehow manages to create an invalid UTF-16 filename in Windows it will be impossible to handle it with Boost.Nowide. But as Microsoft switched from UCS-2 (aka strings with arbitrary 2 Byte values) to UTF-16 in Windows 2000 it won't be a problem in most environments.

Q: What kind of error reporting is used?

A: There are in fact 3:

  • Invalid UTF encoded strings are used by replacing invalid chars by the replacement character U+FFFD
  • API calls mirroring the standard API use the same error reporting as that, e.g. by returning a non-zero value on failure
  • Non-continuable errors are reported by standard exceptions. Main example is failure to get the command line parameters via the WinAPI

Q: Why doesn't the library convert the string to/from the locale's encoding (instead of UTF-8) on POSIX systems?

A: It is inherently incorrect to convert strings to/from locale encodings on POSIX platforms.

You can create a file named "\xFF\xFF.txt" (invalid UTF-8), remove it, pass its name as a parameter to a program and it would work whether the current locale is UTF-8 or not. Also, changing the locale from let's say en_US.UTF-8 to en_US.ISO-8859-1 would not magically change all files in the OS or the strings a user may pass to the program (which is different on Windows)

POSIX OSs treat strings as NULL terminated cookies.

So altering their content according to the locale would actually lead to incorrect behavior.

For example, this is a naive implementation of a standard program "rm"

#include <cstdio>
int main(int argc,char **argv)
{
for(int i=1;i<argc;i++)
std::remove(argv[i]);
return 0;
}

It would work with ANY locale and changing the strings would lead to incorrect behavior.

The meaning of a locale under POSIX and Windows platforms is different and has very different effects.

Standalone Version

It is possible to use Nowide library without having the huge Boost project as a dependency. There is a standalone version that has all the functionality in the nowide namespace instead of boost::nowide. The example above would look like

#include <nowide/args.hpp>
#include <nowide/fstream.hpp>
#include <nowide/iostream.hpp>
int main(int argc,char **argv)
{
nowide::args a(argc,argv); // Fix arguments - make them UTF-8
if(argc!=2) {
nowide::cerr << "Usage: file_name" << std::endl; // Unicode aware console
return 1;
}
nowide::ifstream f(argv[1]); // argv[1] - is UTF-8
if(!f) {
// the console can display UTF-8
nowide::cerr << "Can't open a file " << argv[1] << std::endl;
return 1;
}
int total_lines = 0;
while(f) {
if(f.get() == '\n')
total_lines++;
}
f.close();
// the console can display UTF-8
nowide::cout << "File " << argv[1] << " has " << total_lines << " lines" << std::endl;
return 0;
}

Sources and Downloads

The upstream sources can be found at GitHub: https://github.com/boostorg/nowide

You can download the latest sources there: