Start an asynchronous receive on a connected socket.
template< typename MutableBufferSequence, typename ReadToken = DEFAULT> DEDUCED async_receive( const MutableBufferSequence & buffers, socket_base::message_flags flags, ReadToken && token = DEFAULT);
This function is used to asynchronously receive data from the raw socket. It is an initiating function for an asynchronous operation, and always returns immediately.
One or more buffers into which the data will be received. Although the buffers object may be copied as necessary, ownership of the underlying memory blocks is retained by the caller, which must guarantee that they remain valid until the completion handler is called.
Flags specifying how the receive call is to be made.
token that will be used to produce a completion handler,
which will be called when the receive completes. Potential completion
yield_context, or a function
object with the correct completion signature. The function signature
of the completion handler must be:
void handler( const boost::system::error_code& error, // Result of operation. std::size_t bytes_transferred // Number of bytes received. );
Regardless of whether the asynchronous operation completes immediately
or not, the completion handler will not be invoked from within
this function. On immediate completion, invocation of the handler
will be performed in a manner equivalent to using
The async_receive operation can only be used with a connected socket. Use the async_receive_from function to receive data on an unconnected raw socket.
On POSIX or Windows operating systems, this asynchronous operation supports
cancellation for the following