...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
Start an asynchronous read.
template< class MutableBufferSequence, class ReadHandler BOOST_ASIO_DEFAULT_COMPLETION_TOKEN_TYPE> DEDUCED async_read_some( MutableBufferSequence const& buffers, ReadHandler&& handler = DEDUCED);
This function is used to asynchronously read one or more bytes of data from the stream. The function call always returns immediately.
Name |
Description |
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The buffers into which the data will be read. Although the buffers object may be copied as necessary, ownership of the underlying buffers is retained by the caller, which must guarantee that they remain valid until the handler is called. |
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The completion handler to invoke when the operation completes. The implementation takes ownership of the handler by performing a decay-copy. The equivalent function signature of the handler must be: void handler( error_code const & ec, // Result of operation. std::size_t bytes_transferred // Number of bytes read. );
If the handler has an associated immediate executor, an immediate
completion will be dispatched to it. Otherwise, the handler will
not be invoked from within this function. Invocation of the handler
will be performed by dispatching to the immediate executor. If
no immediate executor is specified, this is equivalent to using
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The async_read_some
operation
may not read all of the requested number of bytes. Consider using the function
net::async_read
if you need to ensure that
the requested amount of data is read before the asynchronous operation
completes.