libs/msm/doc/HTML/examples/iPod_distributed/MenuMode.hpp
// Copyright 2010 Christophe Henry
// henry UNDERSCORE christophe AT hotmail DOT com
// This is an extended version of the state machine available in the boost::mpl library
// Distributed under the same license as the original.
// Copyright for the original version:
// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
// under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef MENU_MODE_HPP
#define MENU_MODE_HPP
#include <iostream>
#include <boost/any.hpp>
#include "Events.hpp"
#include <boost/msm/back/favor_compile_time.hpp>
#include <boost/msm/back/state_machine.hpp>
#include <boost/msm/front/state_machine_def.hpp>
using namespace std;
namespace msm = boost::msm;
struct MenuMode_ : public msm::front::state_machine_def<MenuMode_>
{
typedef boost::mpl::vector1<MenuActive> flag_list;
struct WaitingForSongChoice : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::WaitingForSongChoice" << std::endl;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::WaitingForSongChoice" << std::endl;}
};
struct StartCurrentSong : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::StartCurrentSong" << std::endl;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::StartCurrentSong" << std::endl;}
};
struct MenuExit : public msm::front::exit_pseudo_state<CloseMenu>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::WaitingForSongChoice" << std::endl;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::WaitingForSongChoice" << std::endl;}
};
typedef WaitingForSongChoice initial_state;
typedef MenuMode_ fsm; // makes transition table cleaner
// Transition table for player
struct transition_table : boost::mpl::vector2<
// Start Event Next Action Guard
// +---------------------+------------------+-------------------+---------------------+----------------------+
_row < WaitingForSongChoice , MenuMiddleButton , StartCurrentSong >,
_row < StartCurrentSong , SelectSong , MenuExit >
// +---------------------+------------------+-------------------+---------------------+----------------------+
> {};
};
typedef msm::back::state_machine<MenuMode_> MenuMode;
#endif