Boost C++ Libraries

...one of the most highly regarded and expertly designed C++ library projects in the world. Herb Sutter and Andrei Alexandrescu, C++ Coding Standards

This is the documentation for a snapshot of the master branch, built from commit 2b5eb21199.

libs/beast/doc/qbk/06_websocket/01_connecting.qbk

[/
    Copyright (c) 2016-2019 Vinnie Falco (vinnie dot falco at gmail dot com)

    Distributed under the Boost Software License, Version 1.0. (See accompanying
    file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)

    Official repository: https://github.com/boostorg/beast
]

[section:establishing_connections Connecting]

Before messages can be exchanged, a websocket stream first needs to be
connected, and then to have the websocket handshake performed. The stream
delegates the task of establishing the connection to the next layers.
For example, if the next layer is a connectible stream or socket object,
it can be accessed to call the necessary function for connecting.
Here we make an outbound connection as a client would do.

[code_websocket_1_1]

To accept incoming connections, an acceptor is used. The websocket stream
may be constructed from the socket returned by the acceptor when an
incoming connection is established.

[code_websocket_1_2]

Alternatively, the incoming connection may be accepted directly into
the socket owned by the websocket stream, using this overload of the
acceptor member function.

[code_websocket_1_3]

[endsect]