...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
The Multiprecision Library provides integer, rational, floatingpoint, and complex types in C++ that have more range and precision than C++'s ordinary builtin types. The big number types in Multiprecision can be used with a wide selection of basic mathematical operations, elementary transcendental functions as well as the functions in Boost.Math. The Multiprecision types can also interoperate with any fundamental (builtin) type in C++ using clearly defined conversion rules. This allows Boost.Multiprecision to be used for all kinds of mathematical calculations involving integer, rational and floatingpoint types requiring extended range and precision.
Multiprecision consists of a generic interface to the mathematics of large numbers as well as a selection of big number backends, with support for integer, rational, floatingpoint, and complex types. Boost.Multiprecision provides a selection of backends provided offtherack in including interfaces to GMP, MPFR, MPIR, MPC, TomMath as well as its own collection of Boostlicensed, headeronly backends for integers, rationals and floats. In addition, userdefined backends can be created and used with the interface of Multiprecision, provided the class implementation adheres to the necessary concepts.
Depending upon the number type, precision may be arbitrarily large (limited only by available memory), fixed at compile time (for example, 50 or 100 decimal digits), or a variable controlled at runtime by member functions. The types are expression templates  enabled for better performance than naive userdefined types.
The Multiprecision library comes in two distinct parts:
number
that handles all the operator overloading, expression evaluation optimization,
and code reduction.
Separation of frontend and backend allows use of highly refined, but restricted license libraries where possible, but provides Boost license alternatives for users who must have a portable unconstrained license. Which is to say some backends rely on 3rd party libraries, but a headeronly Boost license version is always available (if somewhat slower).
Should you just wish to 'cut to the chase' just to get bigger integers and/or bigger and more precise reals as simply and portably as possible, close to 'dropin' replacements for the fundamental (builtin) type analogs, then use a fully Boostlicensed number type, and skip to one of more of :
The library is very often used via one of the predefined convenience typedef
s like boost::multiprecision::int128_t
or boost::multiprecision::cpp_bin_float_quad
.
For example, if you want a signed, 128bit fixed size integer:
#include <boost/multiprecision/cpp_int.hpp> // Integer types. boost::multiprecision::int128_t my_128_bit_int;
Alternatively, and more adventurously, if you wanted an arbitrary precision integer type using GMP as the underlying implementation then you could use:
#include <boost/multiprecision/gmp.hpp> // Defines the wrappers around the GMP library's types boost::multiprecision::mpz_int myint; // Arbitrary precision integer type.
Or for a simple, portable 128bit floatingpoint close to a dropin for a
fundamental (builtin)
type like double
, usually
64bit
#include <boost/multiprecision/cpp_bin_float.hpp> boost::multiprecision::cpp_bin_float_quad my_quad_real;
Alternatively, you can compose your own 'custom' multiprecision type, by combining
number
with one of the predefined
backend types. For example, suppose you wanted a 300 decimal digit floatingpoint
type based on the MPFR library. In
this case, there's no predefined typedef
with that level of precision, so instead we compose our own:
#include <boost/multiprecision/mpfr.hpp> // Defines the Backend type that wraps MPFR. namespace mp = boost::multiprecision; // Reduce the typing a bit later... typedef mp::number<mp::mpfr_float_backend<300> > my_float; my_float a, b, c; // These variables have 300 decimal digits precision.
We can repeat the above example, but with the expression templates disabled
(for faster compile times, but slower runtimes) by passing a second template
argument to number
:
#include <boost/multiprecision/mpfr.hpp> // Defines the Backend type that wraps MPFR. namespace mp = boost::multiprecision; // Reduce the typing a bit later... typedef mp::number<mp::mpfr_float_backend<300>, et_off> my_float; my_float a, b, c; // These variables have 300 decimal digits precision
We can also mix arithmetic operations between different types, provided there is an unambiguous implicit conversion from one type to the other:
#include <boost/multiprecision/cpp_int.hpp> namespace mp = boost::multiprecision; // Reduce the typing a bit later... mp::int128_t a(3), b(4); mp::int512_t c(50), d; d = c * a; // OK, result of mixed arithmetic is an int512_t
Conversions are also allowed:
d = a; // OK, widening conversion. d = a * b; // OK, can convert from an expression template too.
However conversions that are inherently lossy are either declared explicit or else forbidden altogether:
d = 3.14; // Error implicit conversion from double not allowed. d = static_cast<mp::int512_t>(3.14); // OK explicit construction is allowed
Mixed arithmetic will fail if the conversion is either ambiguous or explicit:
number<cpp_int_backend<>, et_off> a(2); number<cpp_int_backend<>, et_on> b(3); b = a * b; // Error, implicit conversion could go either way. b = a * 3.14; // Error, no operator overload if the conversion would be explicit.
On compilers that support rvaluereferences, class number
is moveenabled if the underlying backend is.
In addition the nonexpression template operator overloads (see below) are move aware and have overloads that look something like:
template <class B> number<B, et_off> operator + (number<B, et_off>&& a, const number<B, et_off>& b) { return std::move(a += b); }
These operator overloads ensure that many expressions can be evaluated without actually generating any temporaries. However, there are still many simple expressions such as
a = b * c;
which don't noticeably benefit from move support. Therefore, optimal performance comes from having both movesupport, and expression templates enabled.
Note that while "movedfrom" objects are left in a sane state, they have an unspecified value, and the only permitted operations on them are destruction or the assignment of a new value. Any other operation should be considered a programming error and all of our backends will trigger an assertion if any other operation is attempted. This behavior allows for optimal performance on moveconstruction (i.e. no allocation required, we just take ownership of the existing object's internal state), while maintaining usability in the standard library containers.
Class number
is expressiontemplateenabled:
that means that rather than having a multiplication operator that looks like
this:
template <class Backend> number<Backend> operator * (const number<Backend>& a, const number<Backend>& b) { number<Backend> result(a); result *= b; return result; }
Instead the operator looks more like this:
template <class Backend> unmentionabletype operator * (const number<Backend>& a, const number<Backend>& b);
Where the 'unmentionable' return type is an implementation detail that, rather than containing the result of the multiplication, contains instructions on how to compute the result. In effect it's just a pair of references to the arguments of the function, plus some compiletime information that stores what the operation is.
The great advantage of this method is the elimination of temporaries:
for example, the "naive" implementation of operator*
above, requires one temporary for computing
the result, and at least another one to return it. It's true that sometimes
this overhead can be reduced by using movesemantics, but it can't be eliminated
completely. For example, lets suppose we're evaluating a polynomial via Horner's
method, something like this:
T a[7] = { /* some values */ }; //.... y = (((((a[6] * x + a[5]) * x + a[4]) * x + a[3]) * x + a[2]) * x + a[1]) * x + a[0];
If type T
is a number
, then this expression is evaluated
without creating a single temporary value. In contrast,
if we were using the mpfr_class
C++ wrapper for MPFR  then this expression
would result in no less than 11 temporaries (this is true even though mpfr_class does
use expression templates to reduce the number of temporaries somewhat). Had
we used an even simpler wrapper around MPFR
like mpreal things
would have been even worse and no less that 24 temporaries are created for
this simple expression (note  we actually measure the number of memory allocations
performed rather than the number of temporaries directly, note also that the
mpf_class
wrapper that will be supplied with GMP5.1 reduces the number of temporaries
to pretty much zero). Note that if we compile with expression templates disabled
and rvaluereference support on, then actually still have no wasted memory
allocations as even though temporaries are created, their contents are moved
rather than copied. ^{[1]}
Important  

Expression templates can radically reorder the operations in an expression, for example: a = (b * c) * a; Will get transformed into: a *= c; a *= b; If this is likely to be an issue for a particular application, then they should be disabled. 
This library also extends expression template support to standard library functions
like abs
or sin
with number
arguments. This
means that an expression such as:
y = abs(x);
can be evaluated without a single temporary being calculated. Even expressions like:
y = sin(x);
get this treatment, so that variable 'y' is used as "working storage"
within the implementation of sin
,
thus reducing the number of temporaries used by one. Of course, should you
write:
x = sin(x);
Then we clearly can't use x
as working storage during the calculation, so then a temporary variable is
created in this case.
Given the comments above, you might be forgiven for thinking that expressiontemplates
are some kind of universalpanacea: sadly though, all tricks like this have
their downsides. For one thing, expression template libraries like this one,
tend to be slower to compile than their simpler cousins, they're also harder
to debug (should you actually want to step through our code!), and rely on
compiler optimizations being turned on to give really good performance. Also,
since the return type from expressions involving number
s
is an "unmentionable implementation detail", you have to be careful
to cast the result of an expression to the actual number type when passing
an expression to a template function. For example, given:
template <class T> void my_proc(const T&);
Then calling:
my_proc(a+b);
Will very likely result in obscure error messages inside the body of my_proc
 since we've passed it an expression
template type, and not a number type. Instead we probably need:
my_proc(my_number_type(a+b));
Having said that, these situations don't occur that often  or indeed not at all for nontemplate functions. In addition, all the functions in the Boost.Math library will automatically convert expressiontemplate arguments to the underlying number type without you having to do anything, so:
mpfr_float_100 a(20), delta(0.125); boost::math::gamma_p(a, a + delta);
Will work just fine, with the a + delta
expression
template argument getting converted to an mpfr_float_100
internally by the Boost.Math library.
Caution  

In C++11 you should never store an expression template using:
unless you're absolutely sure that the lifetimes of
In fact, it is particularly easy to create dangling references by mixing
expression templates with the
In this situation, the integer literal is stored directly in the expression
template  so its use is OK here  but the
If in doubt, do not ever mix expression templates
with the 
And finally... the performance improvements from an expression template library like this are often not as dramatic as the reduction in number of temporaries would suggest. For example, if we compare this library with mpfr_class and mpreal, with all three using the underlying MPFR library at 50 decimal digits precision then we see the following typical results for polynomial execution:
Table 1.1. Evaluation of Order 6 Polynomial.
Library 
Relative Time 
Relative number of memory allocations 

number 
1.0 (0.00957s) 
1.0 (2996 total) 
1.1 (0.0102s) 
4.3 (12976 total) 

1.6 (0.0151s) 
9.3 (27947 total) 
As you can see, the execution time increases a lot more slowly than the number of memory allocations. There are a number of reasons for this:
operator*=
) tends to be more than an outofplace
operator*
(typically operator *=
has to create a temporary workspace to carry out the multiplication, where
as operator*
can use the target variable as workspace). Since the expression templates
carry out their magic by converting outofplace operators to inplace
ones, we necessarily take this hit. Even so the transformation is more
efficient than creating the extra temporary variable, just not by as much
as one would hope.
Finally, note that number
takes
a second template argument, which, when set to et_off
disables all the expression template machinery. The result is much faster to
compile, but slower at runtime.
We'll conclude this section by providing some more performance comparisons between these three libraries, again, all are using MPFR to carry out the underlying arithmetic, and all are operating at the same precision (50 decimal digits):
Table 1.2. Evaluation of Boost.Math's Bessel function test data
Library 
Relative Time 
Relative Number of Memory Allocations 

mpfr_float_50 
1.0 (5.78s) 
1.0 (1611963) 
number<mpfr_float_backend<50>, et_off> 
1.1 (6.29s) 
2.64 (4260868) 
1.1 (6.28s) 
2.45 (3948316) 

1.65 (9.54s) 
8.21 (13226029) 
Table 1.3. Evaluation of Boost.Math's NonCentral T distribution test data
Library 
Relative Time 
Relative Number of Memory Allocations 

number 
1.0 (263s) 
1.0 (127710873) 
number<mpfr_float_backend<50>, et_off> 
1.0 (260s) 
1.2 (156797871) 
1.1 (287s) 
2.1 (268336640) 

1.5 (389s) 
3.6 (466960653) 
The above results were generated on Win32 compiling with Visual C++ 2010, all optimizations on (/Ox), with MPFR 3.0 and MPIR 2.3.0.
^{[1] } The actual number generated will depend on the compiler, how well it optimizes the code, and whether it supports rvalue references. The number of 11 temporaries was generated with Visual C++ 2010.